Game of Death

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JDragon said:
Did you get my email regarding Quickdraw and the basic idea for my character? (email was sent mid-day yesterday from an AOL account) I havn't seen a response so I wasn't sure.
Shoot, I missed it. I'm looking at it now.
Originally posted by cool hand luke
if we kill a player, what happens to the cohort?

do we get points for wasting cohorts?
Ooo, good questions :).

I'll write this into the formal point rules, but essentially:

1) The cohort continues to fight on. If the cohort kills someone (whether the PC is dead or alive), the player gets the points.

2) Killing a cohort is a 'kill'. However, cohorts are across-the-board weaker than players, so I need to decide on a smaller number of points for killing a cohort; maybe 2 points for a cohort, 1 point for an animal companion (0 points for wasting a familiar - but it's still a good tactic).

3) You get 0 points for killing creatures summoned with spells.

4) Cohorts count towards the 2:1 odds when fighting. Thus, if a PC and her cohort are fighting a single PC, that single PC will be getting points for each round of survival.
 



Will other players know whether they are attacking a cohort or a PC? I can see all kinds of tactical wranglings going on if every player is blind to the status of the enemy they are currently combating (PC or Cohort).
 

Yes. Cohorts will start out clearly identified. Whether, in the haze of battle, you continue to remember or know who's important and who isn't, is something else entirely.
 

Enter Xiao Fung:

Xiao Fung is a man of middle years and yellow complexion. His hair is long and black, just beginning to show streaks of white, tied into a braid and affixed at the top with an ornament of green stone. He has no beard, but his moustache is grown long. He carries little with him, at least that can be seen. His garments are of black silk, looking a bit like baggy pajamas, with fabric buttons. Overall, Xiao Fung looks like a slight man, average height. His gaze is steely and harsh.

With him are his two sons, Xiao Lung, the elder, and Xiao Hu, the youngest. They are dressed in rough tan trousers and thin shirts. Xiao Lung, a slight young man of about twenty, carries with him a greatsword and bow and arrow, although he seems too small to use them. Xiao Hu, little more than a lad, says nothing and does not meet the eyes of anybody.
 

Okay, someone has asked me for a ruling on Big Frickin' Rocks and High Places. Since the ruling I wrote at the very beginning was not very clear, I will endeavor to make it more clear here. I have also added a slight rules modification to falling damage, which I don't think anyone will find disagreeable.

Buying Rocks

Rocks cost 1 GP per 8 lbs of weight. I based this on costs for iron pots, which is a bit expensive for rock, but what the heck.

Falling Damage

A 200 lb rock does 1d6 damage per 10 feet it falls. For each halving of weight, it requires +10 feet to do the same damage. For example, a 100 lb rock does 1d6 damage per 20 feet it falls. Each doubling of weight adds +1d6 damage per 10 feet fallen. For example, a 400 lb rock does 2d6 damage per 10 feet it falls.

ALWAYS round weight down. A 199 lb rock is treated the same as a 100 lb rock.

Damage is maxed out after 200 feet, regardless of weight. For extremely un-aerodynamic objects such as trees in full bloom or hollow spheres, damage is maxed out after 100 feet, regardless of weight.

As an example, a 3,200 lb rock, dropped 200 feet, would do 100d6 damage. That is more than enough to ruin almost anyone's day.

Soft objects (flesh, rubber) does 1/4th damage, and allows a Fortitude save for 1/2 damage.

Targetting

Setting up the rock to fall and then dropping it is a standard action. If the fall is less than 100 feet, the attack is resolved during your action. A rock which is classed as Large-size or smaller requires a to hit roll against the target's AC. If they don't know you are there, you are considered to be flanking, with the usual penalties to their AC. A rock which is classed as Huge-size or larger targets a SQUARE, which as AC 4.

The range increment for dropping a rock is 50 feet, and this will affect your to hit roll.

If a rock is dropped more than 100 feet, the to hit roll is handled on your initiative on the NEXT ROUND. If the target has completely left the square you were targetting, you automatically miss. If a new target has stepped into the square, you get to roll against them, instead.

Spots & Saves

You get a spot check to notice a rock falling from more than 30 feet overhead. You get this spot check on the same round that the to hit roll is made. By weight, the DCs for this spot check are:

8 lbs - DC 12 (tiny)
60 lbs - DC 11 (small)
450 lbs - DC 10 (medium-sized by volume)
3,600 lbs - DC 9 (large)
28,800 lbs - DC 8 (huge, area effect 5 ft x 5 ft)
230,000 lbs - DC 6 (gargantuan, area effect 10 ft x 10 ft*)
2 million lbs - DC 2 (collossal, area effect 20 ft x 20 ft*)

Round all weights DOWN for purposes of size. A 25,000 lb rock is "large". If you fail this ridiculously easy spot check, you will take damage as appropriate for what was dropped on you.

*Note that gargantuan rocks divide their weight by 4, and collossal rocks divide their weight by 16, for purposes of damage done to any individual square.

If you succeed on the spot check, you are allowed a Reflex save. This is at DC is 15 for huge-size rocks or smaller, DC 20 for gargantuan rocks, DC 25 for collossal rocks. A successful Reflex save negates all damage, and moves you a number of squares in a random direction until you are out from under the rock.

Invisible Rocks?

Dust of disappearance will be blown off the stone by the wind of falling. Normal invisibility will break upon attack (which happens as soon as you drop it) and improved invisibility can not be cast on objects.

I will apply similarly harsh logic to all similar attempts to get around the spot check.
 
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Number47: Keep in mind that you will be able to modify your character after I finalize the Big List o' Stuff this weekend.
 

I'm going to have to withdraw, seasong. School and personal things are getting a bit hectic now and I don't think I'm going to have time to do this. Sorry.

Starman
 

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