seasong
First Post
Points
Note: There are no teams. Only one gladiator may be left standing at the end, and points are by individual. You may ally with others in the game, but remember that only one person may survive at the end.
Each kill: 3 pts. (kill thief: 1 pt, or 0.5 pts for a coup de grace)
A coup de grace kill: 2 pts (replaces kill pts, above).
Suicide: -2 pts.
Each round you survive against 2:1 odds: +1 pt.
Each round you survive against 3:1 or 4:1 odds: +2 pts.
Each round you survive against 5:1 or greater odds: +3 pts.
Performance: +1 pts, add +1 per 10 you exceed DC 20 by.
Each round spent neither attacking nor performing: -1 pt.
Changing targets before current opponent is dead: -1 pt.
(does not count if fighting multiple opponents)
Last Gladiator Standing: 10 pts, option for champion fight.
Winning Champion Fight: 10 pts.
Losing Champion Fight: -5 pts.
Kill thief: If a character has been reduced to 10% of their hit points without any help from you, and you swoop in and kill them, that's a kill thief. You still get points, but not nearly as many.
Coup de Grace kill: Target is helpless (paralyzed, held, unconscious, etc.) and you use the coup de grace rules. You may choose to do normal hit point damage instead, in which case you get full points.
Performance: A performance must be USELESS to count for points. No buffing, no drinking potions, etc. You can boast of your prowess, dance on someone's corpse, pose for the audience while death incarnate charges towards you, etc. If there are NO THREATS TO YOU while you are performing, you may only perform for one round; thereafter the audience loses interest, and you are considered to be "not attacking". Note: Charging at a target for one round, performing for one round, charging for one round, performing again, etc. will not work. The audience is not THAT stupid.
Not Attacking: If there are no targets near you, and you spend the round on a double move towards a target, this is counted as an "attack", even if you do not reach the target by the end of the round. A round spent attacking, charging, double moving towards a target, or performing does not cause loss of points.
Champion Fight: This is a CR 14-17 monster (to be revealed when the arena opens) which the last gladiator standing may choose to fight. If so, the gladiator is given one round to buff/haste/heal/invis/etc. before the monster is unleashed into the arena.
Other possible modifiers: Showmanship may net you a +1 point bonus on a particular kill. This only works once per particular type of "showmanship", and must impress me personally. I made the gain low so that it would be difficult for this to skew the game results - just think of it as a minor award in addition to the game.
Note: There are no teams. Only one gladiator may be left standing at the end, and points are by individual. You may ally with others in the game, but remember that only one person may survive at the end.
Each kill: 3 pts. (kill thief: 1 pt, or 0.5 pts for a coup de grace)
A coup de grace kill: 2 pts (replaces kill pts, above).
Suicide: -2 pts.
Each round you survive against 2:1 odds: +1 pt.
Each round you survive against 3:1 or 4:1 odds: +2 pts.
Each round you survive against 5:1 or greater odds: +3 pts.
Performance: +1 pts, add +1 per 10 you exceed DC 20 by.
Each round spent neither attacking nor performing: -1 pt.
Changing targets before current opponent is dead: -1 pt.
(does not count if fighting multiple opponents)
Last Gladiator Standing: 10 pts, option for champion fight.
Winning Champion Fight: 10 pts.
Losing Champion Fight: -5 pts.
Kill thief: If a character has been reduced to 10% of their hit points without any help from you, and you swoop in and kill them, that's a kill thief. You still get points, but not nearly as many.
Coup de Grace kill: Target is helpless (paralyzed, held, unconscious, etc.) and you use the coup de grace rules. You may choose to do normal hit point damage instead, in which case you get full points.
Performance: A performance must be USELESS to count for points. No buffing, no drinking potions, etc. You can boast of your prowess, dance on someone's corpse, pose for the audience while death incarnate charges towards you, etc. If there are NO THREATS TO YOU while you are performing, you may only perform for one round; thereafter the audience loses interest, and you are considered to be "not attacking". Note: Charging at a target for one round, performing for one round, charging for one round, performing again, etc. will not work. The audience is not THAT stupid.
Not Attacking: If there are no targets near you, and you spend the round on a double move towards a target, this is counted as an "attack", even if you do not reach the target by the end of the round. A round spent attacking, charging, double moving towards a target, or performing does not cause loss of points.
Champion Fight: This is a CR 14-17 monster (to be revealed when the arena opens) which the last gladiator standing may choose to fight. If so, the gladiator is given one round to buff/haste/heal/invis/etc. before the monster is unleashed into the arena.
Other possible modifiers: Showmanship may net you a +1 point bonus on a particular kill. This only works once per particular type of "showmanship", and must impress me personally. I made the gain low so that it would be difficult for this to skew the game results - just think of it as a minor award in addition to the game.