Game of Death

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pardon my ignorance, but could someone list exactly what is OGL, and therefore a valid source for this Game?

I'll start:
PHB
DMG
MM
 

Must admit I don't like that nerfing of wall of force. There is precious little one can do against a character in an AMF as it is. We certainly can't Mordenkainen's Disjunction it, because the spell won't be allowed. I just don't know what to do here.
 



True Sight isn't really supposed to defeat Dust of Dissapearance. if it becomes a problem, I bet he'll just make it rain constantly.
 

reapersaurus said:
pardon my ignorance, but could someone list exactly what is OGL, and therefore a valid source for this Game?
Everything in the System Reference Document. Every third party d20 publisher out there. Generally, you can look in the front or back of the book, and if it has the Open Gaming License in it, all of the pure crunch (rules) will be OGL.

No problem! I just kind of assumed that everyone would know what I was talking about, which was silly of me :). Consider this a clarification before the game starts :).

The main purpose behind the OGL restriction is so that I can (legally) repost it here, so that there are no options available to one person that are not available to another person, or hidden abilities that no one else can plan for because they don't have the books.

And yeah, I really wish WotC would *&^%ing release the FRCS and Savage Species stuff in the System Reference Document. There's some cool stuff in there that I can't use :(.
 
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FRCS is out? :):):):)... now i need to think of a replacement for Cosmopolitan...

isn't there a feat like that in one of the other books? "make X a class skill"? "Experienced", or something?
 

Wall of Force Considerations

Well, honestly, by a strict reading of the rules, you can't trap creatures with the hemisphere option at all.

The wall of ice and wall of stone both explicitly state that the spell can be used to trap creatures, and then gives rules for it. The wall of force does not state that it can be used in this manner at all.

However, the AMF is a decent point. How does this compromise look to you?

"If the creature is within 5 feet of the edge of the wall of force bubble, or has a movement action readied (that can get them to the edge), they may make a Reflex save to not be captured."

As always, commentary from everyone on this is welcome.

Dust of Disappearance

Anyone else feel that way?

Just for clarification: there will be driving rain or vicious winds in this game. Both shred dust of disappearance. I won't do it constantly, but anyone who relies on their dust to keep them safe will have a rude awakening.

There are also very cheap countermeasures for the clever adventurer. In fact, the countermeasures are SOOOO easy, I considered nerfing them to give the guys with dust of appearance a chance. But they do require some creativity. I expect to see at least 4 of y'all go with one of them.

Intelligence Boosting & Levelling Guidelines

Huh? What's the question? Or e-mail me if it reveals too much!
 

I'm talking about skill points here. If my 15th level character has an Int-boosting item, when do I add it to my skill points per level? I believe one of the DMs for a failed GoD had an interesting rule that was you got +2 to your Int for a booster at 6th, it was increased to +4 at 9th (if the item you bought was at least +4), and increased to +6 at 12th (if you got a +6 item)
 
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