Wall of Force Considerations
Well, honestly, by a strict reading of the rules, you can't trap creatures with the hemisphere option at all.
The wall of ice and wall of stone both explicitly state that the spell can be used to trap creatures, and then gives rules for it. The wall of force does not state that it can be used in this manner at all.
However, the AMF is a decent point. How does this compromise look to you?
"If the creature is within 5 feet of the edge of the wall of force bubble, or has a movement action readied (that can get them to the edge), they may make a Reflex save to not be captured."
As always, commentary from everyone on this is welcome.
Dust of Disappearance
Anyone else feel that way?
Just for clarification: there will be driving rain or vicious winds in this game. Both shred dust of disappearance. I won't do it constantly, but anyone who relies on their dust to keep them safe will have a rude awakening.
There are also very cheap countermeasures for the clever adventurer. In fact, the countermeasures are SOOOO easy, I considered nerfing them to give the guys with dust of appearance a chance. But they do require some creativity. I expect to see at least 4 of y'all go with one of them.
Intelligence Boosting & Levelling Guidelines
Huh? What's the question? Or e-mail me if it reveals too much!