Game of Death

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wait, i thought Sword and Fist was in the OGL?

well, bugger. no more Monkey Grip for me, i guess...
 
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Check the book to see if it has an Open Gaming License in it. If it's Open and we can republish info from it here, I'm all ears.
 

When you say average hit points for cohorts, etc., do you mean literally that a fighter gets 5.5 hit points per level, or LGG where he gets 6 per level? Max at first?
 

Saepiroth said:
wait, i thought Sword and Fist was in the OGL?

well, bugger. no more Monkey Grip for me, i guess...

Monkey Grip is a silly concept for one, and gives very little benefit to waste a feat on. Skip it.
 

Cohort Hit Points: Max at first, then 5.5 per level thereafter. If you end up with something like 111.5, round up to 112. I don't think anyone will begrudge you that last half hit point :).

Monkey Grip: Saepiroth, if you could e-mail me what Monkey Grip does, I suspect an equivalent or similar feat can be found in Mongoose's Ultimate Feats (100% OGL :)).

Edit: spelling.
 
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What about cohort, animal companion and familiar initiative?

I doubt that Saepiroth was really wanting Monkey Grip. It lets you use a two-handed weapon in one hand, but you take a -2 to hit with it. Using a one-handed weapon and Power Attacking for 2 points will yield a higher damage total overall. If you want to use a reach weapon and have a shield, then get an animated shield. If you want to use two reach weapons, then I don't really understand what you hope to achieve.
 


This is really nitpicky, but youve been so wonderfully anal about the other points that this might be a salient point. We are very likely to see highly specialized characters made just for this combat (which is ok I suppose). What I would like to see, if possible, is a particularly vile form of metagaming squashed. What I am getting at is: If you have a character with say an 8 wis and/or int, and he (the player) is coming up with incredibly clever ways to use his magic items and other equipment, will you prevent said usage from occuring due to the PCs lack of intellect? I think this would go a long way towards forcing SOME ability score balance.

Then again, maybe Im just too anal :P
 

you're right, damn. for some reaosn i thought it let you hold things one category larger, for some unknowable reason. Apperently I'm insane.

oh well. it looks like I'm building another Glaivemaster!





...but how DID those guys get to wield Huge weapons in CWJ's game?
 

As I mentioned elsewhere, there isn't a good way to enforce no metagaming. I will politely ask everyone to adhere to their character's knowledge and abilities, but I can not enforce that in an unbiased manner.

Metagaming may result in a private discussion with the player, but that will be discussion only. Truly gross and consistent metagaming may result in my asking them to leave the game, but it would have to be both gross and consistent.

As for clever use of magic items: Naw. He could have been told how to do it by a smart buddy. I may nerf it, depending on how abusive of the spirit of the item it is, but I prefer to reward cleverness.

The kind of metagaming I'm more annoyed with is things that the character has no way or right of knowing, like where an invisible person is.
 

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