Game of Death

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GIGANTIC WEAPON [General]
You are proficient at wielding extremely large weapons.
Prerequisite: Str 15+, Base attack bonus +3 or higher
Benefit: You can wield a weapon two sizes larger than you with two hands, suffering a -3 penalty on all attack rolls when doing so.
Normal: You normally can only wield a weapon one size large than you with two hands.
GIGANTIC WEAPON Copyright 2001, Eric D. Harry
Balance: 4.55 (Purp 4.50, Pow 4.50, Port 4.25, Comp 4.50, Rule 5.00)

Note: 2 sizes larger means Huge weapons for medium-sized creatures. I also changed the penalty to -3. A few quick averages on Excel showed that this is still advantageous, but not insanely so (higher average damage way too high).

Also, this will only be allowed for melee weapons.
 



For reach weapons, +5 feet per size increase. For non-reach weapons, no effect. That's per Savage Species, and it looks like a good rule.
 

My half-ogre race:
STR +6
CON +2
INT -2
CHA -2

2d8 HD
natural AC +4
Large (-1 AC, -1 to hit, reach 10 ft, move 30 ft)
Darkvision 30 ft
One racial feat
Fort +3, Ref/Will +1
BAB +2
5 racial skill points (climb, listen, spot)

ECL +2

Human Vampire Template
ECL +7, or ECL +6 for a pure sorcerer/wizard.

Here's the reasoning:
Vampire special abilities worthy of ECL consideration:
- Natural AC +6 (stacks)
- Slam attack (does energy drain, 2 levels)
- Domination (standard action, unlimited use, 30 ft range)
- Blood Drain (grapple attack, 1d4 permanent CON damage per round)
- Children of the Night (not applicable)
- Damage Reduction 7/-
- Turn Resistance +4 (plus character levels!)
- Cold/Electrical Resistnce 20
- Gaseous Form (standard action, unlimited use, move 20 ft)
- Spider Climb (at will)
- Alternate Form (standard action, CR 3 max, unlimited use)
- Fast Healing: 5 hp per round, applies while gaseous
- Ability Scores: STR +6, DEX +4, INT +2, WIS +2, CHA +4
- NO CON SCORE
- 5 feats (compare to 5th level human: 3 feats)

Vampire weaknesses:
- Can not approach garlic, mirrors and strongly presented holy symbols
- (Regardless of turn resistance!)
- Can not willingly cross running water
- Sunlight: not applicable anymore
- Stake: incapacitates the vampire, vampire may then be killed by decapitation

As a fighter, a vampire 5/fighter 10 will have 100 hp, but also DR 7 (worth an expected 35 hp in this arena), fast healing 5 (worth an expected 50 hp in this arena), and the ability to avoid most attacks by turning gaseous or very small. He will have a minimum +3 to hit and to damage (total to hit +13, but less one attack on a full round attack), the same number of feats, improved saves (+2 from 'free' DEX, +1 from 'free' WIS, no Fort saves required!), and a host of special abilities. Staking is going to be damned hard, but the running water and holy symbols are going to be problematic. There IS no easy way to prevent you from fleeing from an attack to nurse your wounds and come back just as strong.

At ECL +5, I'd play the vampire rather than the fighter. On the other hand, at ECL +7, the hit points nudge off a bit, the feats drop by 1, and the saves are inferior. It's somewhere between ECL +6 and ECL +7, and that blood drain is fricking NASTY, so I'll make it ECL +7.

For a sorcerer, on the other hand, a well designed sorcerer can do better than the vampire's dominate effect, and really loses out a lot on hit points for any level. The feats also hurt a lot; if you play a sorcerer, ECL +6.
 

Holy Frijole!
Seasong, it's interesting that the reason why you want to restrict the books to core+OGL is to allow everyone equal access, right?
But how exactly are you supposed to find the OGL content of those d20 publishers without buying their book?

I know of very few people who have many of those d20 books.
I guess they could be asked for repeatedly, and hopefully people will copy-paste them, but that seems awfully hard for everyone involved.

Ironically, most people DO have access to the splatbooks in my experience (at least the people who are serious about playing in these Games).

For myself, I have access to a lot of books, and opening up all the cheese that I THINK is OGL is going to generate incredibly broken characters, unless you nerf over half of the ones that are brought up (I'd guesstimate).
 

reaper; with the Netbook, the only things getting cut out are splatty items and PrC's. besides, if there's some specific thing you just need out of the splatbooks, you can ask him and if he approves he'll repost it here so everyone can use it.

besides, Number47 has already said that he has none of the splatbooks. if we just use OGL stuff, that means most of it will generally be online and free for the downloading to everyone.
 
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You do realize OGL stuff includes some stuff which may be considered broken in like: the encyclopaedia arcane series. Not to mention they're very rules heavy, to allow someone those is like to force everyone else to read through 10 pages of rules to find out its weaknesses or strengths or just general mechanics...
 


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