Game of Death

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A man of indeterminate age with a large beard and greenish robes wanders in out of the wilderness, followed by 5 large bears and an elephant.

"Hail, friends. I am Hagbard the Chartreuse, a wizard of pussiant might. I advise you not to trifle with me, because as my colleague Gandalf the Gray says, "Do not meddle in the affairs of Wizards, for they a subtle and have a long memory. And in my case, if you annoy me, MR. STAMPY WILL POUND YOUR SPINAL CORD INTO THE GROUND!!!!!, isn't that right Mr. Stampy? I think that now that we understand each other, we'll get along just fine. So, been anywhere interesting lately?"
 

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Again, I won't have e-mail access today, and I have a game tonight, so just send me any last stuff you want approved so I can work on it over the weekend.

Also, keep in mind that once I've finalized everything, you will be allowed to edit your characters.

Various Things As I Go Through E-Mails

Improved Power Attack (general feat, fighter feat)
You can control the amount of power you put behind each of your strikes.
Prerequisite: Str 15+, Power Attack, Base attack bonus +3 or higher
Benefit: You can apply Power Attack to a single attack, instead of all attacks in a single round.

Weird Disarming Gray Area: STR is the default for any melee issue, however, if they have taken the feat weapon finesse for a weapon, they get the full benefit of that feat for this combat action as well. So... if you attempt to disarm someone who has weapon finesse with their weapon, they can resist it with DEX.

Since an archer will not be resisting your attack with his missiles, and is unlikely to have taken weapon finesse with his bow for melee, that will be a STR contest. However, the archer WILL get the +4 for two hands.

Note: in the SRD, disarming specifies that you must be adjacent to your foe. In the PHB, it does not. I am going with the PHB in this and other issues.

Ring of Counterspells: This can be reloaded from wands and scrolls. Note that a ring of counterspells starts with a spell in it. This can be a spell you do not know.

Polymorph: Does not grant the feats of the creature.

Tenser's Transformation: This spell normally gives you a cleric's BAB (3/4), but they worded it very badly. The spell now changes the BAB you get from caster levels to the cleric's BAB progression.

Hotsuma Shroud: This flowing red scarf is 10 feet long and serves to confuse the movements of it's wearer. A skilled ninja becomes little more than a shadow when protected by its power. The wearer can use nondetection and improved invisibility both once per day.
Caster Level: 15th; Prerequisites: Craft Wondrous Item, nondetection, improved invisibility, 8 ranks in hide; Market Price: 31,000 gp; Weight: ---.

Wildcasting (special feat)
You have the ability to manipulate the forces of magic while wild shaping.
Prerequisite: The supernatural ability to shapeshift
Benefit: Each time this feat is chosen, an animal form and type of spell component (usually verbal or somatic) must be selected. You may cast your druidic spells normally when wildshaped into this selected animal form (and *only* into this form) for spells requiring that component. For example, you could take this feat twice and cast spells with verbal and somatic components. The type of component you can manage while in the specific animal form must be chosen when you take the feat. The animal form must still make noise and/or movements if required by the spell; any required material components or focuses must be present at the time of casting, or in your possession (i.e. transformed when you shapeshifted).
Normal: You may not cast spells in animal form without exceptional ircumstances, or the use of Metamagic Feats, such as Still Spell and Silent Spell.
Special: This feat may be taken multiple times; each time, a new animal form must be selected.
Notes: The prerequisite includes the druidic ability of wildshape, as well as those creatures that can change their shape naturally (lycanthropes, etc.). It does not include any form of polymorph or shapeshift spell.
WILDCASTING Copyright 2002, Rick Coen
Balance: 4.16 (Purp 4.80, Pow 4.00, Port 4.40, Comp 4.20, Rule 3.40)

Ring of Animal Friendship: This ring acts as if cast by a 6th level druid. For non-adventurers, it allows up to 12 HD of animals to be befriended; for adventurers, it allows 6 HD. For purposes of weird situations, the ring is treated as a 6th level druid who hangs out on your finger - the animals are friends with the ring, not you, and if you lose the ring, you lose the animals.

Temporarily increased HD have no impact on your friendship with the animal.

Animal friendship can only befriend the animals in the back of the MM I. No legendary animals, no dire animals, no half-celestial animals... ;)

Way of the Scorpion (general feat)
You are a strategic mastermind.
Prereq: INT 13+.
Benefit: You may add your INT modifier to intiative instead of your DEX modifier.

Scorpion Techniques (general feat)
Prereq: INT 13+, Way of the Scorpion, BAB +2 or higher.
Benefit: You gain +1d6 sneak attack damage. This stacks with the sneak attack special ability.
Special: You may take this more than once, and it stacks. However, I will not allow a total sneak attack bonus that is HIGHER than that of a 20th level rogue.

Willflower (spell) and Sound Mind (spell): These are in Green Ronin's Pocket Grimoire Arcane. They are basically identical to Bull's Strength, but Willflower adds to CHA instead, and Sound Mind adds to INT instead.

Ring of Resistance? Yes. As long as an location item (such as necklaces, cloaks, rings) takes up SOME location, I'm not too harsh on which location it takes up. This will not impact the ability of others to identify the item, however - for example, a helm of brilliance altered to a cloak of brilliance will be just as visible as either.

BANNED

Okay, I'm going to go back through and make sure I didn't allow anything of the sort anywhere, but essentially: the 30 foot point blank range can not be extended. The point blank range is designed with normal movement rates in mind, and forces rogues to be more careful when sneak attacking. Anything that allows sneak attacks over greater distances will not be allowed - I don't want 12 rogue characters, I want variety and strategies.
 
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LAST REMINDER

Midnight tonight is the deadline for STUFF. If there is a feat, magic item, spell, weapon, prestige class, or similar thing that you want approved, it must arrive in my inbox (or on this board) by midnight, Central Standard Time. If you are not sure what time that is for your local area, this post is being made at 8:18am (so 15 hours, 42 minutes from now).

This is NOT a deadline for characters. You will continue to be able to polish, refine, alter and finalize your characters over the coming week.
 
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Eek. We have to send in every OGL spell we are considering for approval too? That's a lot of work...

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Jeremy's character's physical description is ever changing as race, class, and gear continually shift from one form to the next as he tries to make up his mind. Neon Orange fuzz all over him is the only consistant visual queue. :D
 

Yup. However, I have the Pocket Grimoire Arcane, which has a lot of OGL spells in it. If you send me a list of names, I'll check the ones that are in there, and you will only need to send me the details on the ones I DON'T have.
 

Phew. That makes it easier.

Is that like an Ultimate Feats book but for spells? (ie they got a bunch of spells from themselves and other publishes, switched the names as neccesary, and published it all in one book)
 

Yeah, but only for bards, assassins, and wiz/sor (and maybe one other - I'm forgetting). The Pocket Grimoire Divine has everyone else. I actually have both, but I've found the Arcane book to be more generally useful in terms of volume of spells available.
 

seasong said:
Ring of Resistance? Yes. As long as an location item (such as necklaces, cloaks, rings) takes up SOME location, I'm not too harsh on which location it takes up. This will not impact the ability of others to identify the item, however - for example, a helm of brilliance altered to a cloak of brilliance will be just as visible as either.
I'm resisting the urge to ask about a Belt of Tumbling, simply because they're so damn cheesy.
 


Xiao Fung – Look, my sons, at what sport the gods choose for us today. It is clear will of the gods that they choose to show us no challenge whatsoever. You see now that man? He is obviously given over to chaos. Nothing chaotic can resist an ordered will. He will die. Look now, how he even believes as does you, Xiao Lung, that paltry metal trinkets have may be useful to one in battle.

Xiao Lung – Father, if you will only see what I can do with these...

Xiao Fung – You will have your chance. You may either demonstrate yourself on the field of battle or fight me now, if you think you are man enough.

Xiao Lung – Yes, Father. I'm sorry, father.

Xiao Fung – Now here is another man that is doomed to die. He who keeps company of beasts is doomed to die like one. It does not portray an ordered will.

Xiao Lung – Yes, Father.

Xiao Fung – Now here, pay attention, Lung and Hu. That there is an Elf. He shall be of no great consequence. Many have awed at their grace and skill with bow. That is just a ruse. He is fragile, weak and hides behind his crude wood weapons. We must take care not to let him act upon us before we act upon him. We strike him first, he is dead.

Xiao Lung – May I have the honor of killing the Elf, Father?

Xiao Fung – Foolish son. We do not choose our target before we see the battlefield. Patience, my son. You obey me and keep your brother Hu in line and we shall all see glory.
 

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