role vs roll playing
ok, I know this is smack down, min maxing, mighty munchkin monster melee situation,
HOWEVER,
are any of you trying to keep even the simblance of role playing in it? Are you creating somewhat believable characters, or seeing just how far you can push the rules?
example, would you, say, throw out a cleric, with base strength 1, knowing in the prep round you will cast divine power, and jump it to 18 for no point cost? (I know, hope you don't get dispelled, this is just an example.)
I'd say I'm going for 75% min maxing, 25% character. I had basic concepts that I wanted to try, and thought that they might work well together. I crunched them as much as I could. Now that I've actually developped them, I think they will work, but realize there are more efficient "killing combos" I could make, but I'm sticking with what I got, because trying out these concepts is what attracted me in the first place.