seasong
First Post
I think so. Honestly, it's easier for me to just convert characters over as I receive them, but if you want to save me some time, here's what I'm working from when I put your characters into my files:
Code:
[color=skyblue][b]Character Name[/b]
(monster race) (ECL)/(class) (level)/(class) (level)
STR xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
DEX xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
CON xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
INT xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
WIS xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
CHA xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
BAB +xx/+xx/+xx (do not use any bonuses on this listing of BAB)
AC xx (base 10, +xx size, +xx natural armor, +xx DEX, +xx enhancement, etc.)
flat-footed: -xx (how much to modify down for flat-footed)
touch: -xx (how much to modify down for touch)
SKILLS
Skill A +xx (xx ranks, +xx ability, +xx race, +xx synergy, etc.)
Skill B +xx (xx ranks, +xx ability, +xx race, +xx synergy, etc.)
Skill C +xx (xx ranks, +xx ability, +xx race, +xx synergy, etc.)
FEATS
(type) (level): (feat name)
Types
race (humans and monsters get feats for their race)
exp (based on character level; 1, 3, 6, 9, 12, 15)
ftr (fighter bonus feats)
wiz (wizard bonus metamagic feats)
Level: The level you got it at.
EQUIPMENT
Leftover GP: xx
Weapon COST WT
XdXX+xx (type), (threat)/(crit dmg)
Attack +xx
(different types of attack, if applicable)
Breakdown (varies)
- show weapon's base stats, list magical enhancements,
list feats that always apply (point blank shot,
weapon focus, etc.), list ability score bonuses,
masterwork status, etc.
Armor COST WT
AC +xx (lt/med/hvy), Move xx, DEX +xx, Check -xx, Spell xx%
Breakdown (varies, as for weapon)
Item COST WT
Item COST WT
Item COST WT
Item COST WT
Item COST WT
SPELLS
0-level
All PHB cantrips
1-level
Spell A
Spell B
Spell C
etc.
Memorized:
0-level
Spell A (1)
Spell B (3)
Spell C (1)
1-level
Spell A (2)
Spell B (2)
Spell C (1)
etc.[/color]
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