Game of Death

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I think so. Honestly, it's easier for me to just convert characters over as I receive them, but if you want to save me some time, here's what I'm working from when I put your characters into my files:
Code:
[color=skyblue][b]Character Name[/b]
(monster race) (ECL)/(class) (level)/(class) (level)

STR xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
DEX xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
CON xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
INT xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
WIS xx (base xx, +xx race, +xx level, +xx enhancement, etc.)
CHA xx (base xx, +xx race, +xx level, +xx enhancement, etc.)

BAB +xx/+xx/+xx (do not use any bonuses on this listing of BAB)
AC xx (base 10, +xx size, +xx natural armor, +xx DEX, +xx enhancement, etc.)
  flat-footed: -xx (how much to modify down for flat-footed)
  touch: -xx (how much to modify down for touch)

SKILLS
Skill A +xx (xx ranks, +xx ability, +xx race, +xx synergy, etc.)
Skill B +xx (xx ranks, +xx ability, +xx race, +xx synergy, etc.)
Skill C +xx (xx ranks, +xx ability, +xx race, +xx synergy, etc.)

FEATS
(type) (level): (feat name)
  Types
    race (humans and monsters get feats for their race)
    exp (based on character level; 1, 3, 6, 9, 12, 15)
    ftr (fighter bonus feats)
    wiz (wizard bonus metamagic feats)
  Level: The level you got it at.

EQUIPMENT

Leftover GP: xx

Weapon                                  COST    WT
  XdXX+xx (type), (threat)/(crit dmg)
  Attack +xx
    (different types of attack, if applicable)
  Breakdown (varies)
  - show weapon's base stats, list magical enhancements,
    list feats that always apply (point blank shot,
    weapon focus, etc.), list ability score bonuses,
    masterwork status, etc.

Armor                                   COST    WT
  AC +xx (lt/med/hvy), Move xx, DEX +xx, Check -xx, Spell xx%
  Breakdown (varies, as for weapon)

Item                                    COST    WT
Item                                    COST    WT
Item                                    COST    WT
Item                                    COST    WT
Item                                    COST    WT

SPELLS
0-level
  All PHB cantrips
1-level
  Spell A
  Spell B
  Spell C
  etc.

Memorized:
0-level
  Spell A (1)
  Spell B (3)
  Spell C (1)
1-level
  Spell A (2)
  Spell B (2)
  Spell C (1)
etc.[/color]
 
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For some reason I can't get my FTP to go up to the site, so I'm updating here. I will update the site as soon as I can get FTP to work again. :(

Half fiends add +4 to core races. E-mail me if you want to know a specific non-core race combination.

Those of you who sent me updated characters last night can probably expect to hear from me by sometime tonight. It's going to take some time to do a thorough job on them :D.

Edit: FTP wasn't working when I left for work, so it's going to have to wait until this evening. Another item:

Awakened animals are USUALLY going to have an ECL of CR+2, but predators and high-HD animals will have higher, and any animal listed as Small, Tiny, etc., will probably have slightly lower. Generally, if you think the above sounds advantageous for a particular animal, it's probably higher ;).
 
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FTP Fixed. Put up the following updates on the site:

- Some clarifications on flanking. Nothing spectacular.
- Added ECLed races: 0.5-dragon core race, 0.5-dragon orc, 0.5-fiend core race, awakened animals (generic)
- Quicken: It works for sorcerers too!
 

Flanking: Do the two people on opposite sides of a character have to be allies? Or is it enough that they are both enemies of the guy in the middle?

Prep round: You state that the prep round happens before the characters are teleported into the arena. This seems to imply that after the prep round you must still be targetable. In other words, no Dimensional Anchor or Anti-Magic Field. Is this right? I would like to vote for it to be that way, because there is nothing that one can do to bring down AMF once it's up so getting initiative on it would be nice.
 

Number47 said:
Flanking: Do the two people on opposite sides of a character have to be allies? Or is it enough that they are both enemies of the guy in the middle?
They have to be working together. If they are threatening each other (i.e., do not sufficiently trust each other to focus only on the guy in the middle), they do not get the flanking bonus.

I'll probably just ask both people (privately) if they are going to trust the person on the other side, or if they want to try for a surprise attack (5 ft step, attack the other person). A surprise attack will get a +2 circusmtance bonus if the other person told me they trust you.

Fair enough?
Prep round: You state that the prep round happens before the characters are teleported into the arena. This seems to imply that after the prep round you must still be targetable. In other words, no Dimensional Anchor or Anti-Magic Field. Is this right?
Antimagic: "Artifacts and creatures of demigod or higher status are unaffected by mortal magic such as this". Hethas doesn't care. Dimensional Anchor will be treated with a similar lack of care where the gods are concerned.
I would like to vote for it to be that way, because there is nothing that one can do to bring down AMF once it's up so getting initiative on it would be nice.
I can think of at least one thing that can be done against it (with several variants on the strategy), and one or two things that can be done to someone inside one, by high level spell casters.
 

My list of confirmed players (alphabetical)
Breakdaddy (received character, still looking over)
clockworkjoe
Cool hand luke
DM with a vengence (received alpha of character only)
JDragon
Jeremy
Number47 (received character, still looking over)
reapersaurus
saepiroth (received character, sent comments)
Sollir Furryfoot
Tisvon (received character, still looking over)

If you've sent it, but you aren't listed above, please resend. I couldn't find it.

It takes me awhile to go through each character thoroughly. The sooner you get me the character, the sooner you can fix any problems I find, and the sooner the character can be approved. Once you send me in the final copy which I approve, the character is set in stone. When everyone's characters are set in stone, I will post the intro at the site, and we will begin the Game.

If I have not received a character from you by Friday, I will drop you from the game - it is going to take long enough already, with me reading through 11 characters, without my having to wait longer. This shouldn't be a surprise - that deadline's been stated enough times already.

So why does it take me so long? :p

I rewrite the character into my format, then check feat and PrC prereqs, look through spell lists, add up ability scores, break down each weapon into its component stats, check how basic things interact, add up GP and XP costs, and then do that again for each cohort and animal companion.

I also go through your character's basic theme and whatever strategy you've told me and wrack my brains to try to think of ways that I am likely rule against you in the game. Most of you have been very helpful in this regard, both in explaining what it is you want to try, and asking me for clarifications in the rules that apply most strongly to your situation, but I try to make sure there's nothing else, either.

Not that I will succeed, of course ;).
 


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