Mathew_Freeman
Adventurer
I always make sure I know exactly what my character can do, what his feats do, what his skills do at his level of skillfulness. It's pretty much the best way I know to enjoy the game.
BardStephenFox said:Hey Rel,
Aside from occasional campaign notes I haven't had any players pick up exp for non-table stuff. It's sad actually since your exp system works well for all of that.
But, it is still working well and most of the players seem to enjoy it.
Rel said:When I GM, I make sure the players understand "The Deal". The etc.
Ostler said:Is it wrong to expect the players to spend 30 minutes or so with their characters, making sure they know what they are capable of?
EricNoah said:Ayup, some players have to learn the hard way that not being prepared or knowing how their character "works" has negative consequences...
The most effort I put into my prep as a player is right after the game is done. All of my hand-written scribbles with new inventory, used/lost inventory, etc. get inputted into the character's file in eTools and I immediately post a new version of my character sheet online. If I wait too long I'll forget something. Then in a couple of weeks when I need it again, I can be reasonably sure I took care of my recordkeeping and can just print off a new sheet if necessary.
I spend more time with spellcaster PCs than non-spellcasters (learning how the spells work).
DanMcS said:This has all been a fun mental exercise for me...