Pale said:Hmmm... sounds like I'll be halving xp gain again.
I welcome this.Christopher Perkins: We know that players enjoy the experience of "leveling up," ...doing so every two or three sessions seemed more appropriate and palatable, and that's how the new system is currently built.
Notice he didn't answer this question...MerricB said:will a level 30 character in 4th Edition be as strong as a level 20 in 3.5, or is a level 20 character in 4th Edition about as strong as an epic-level character in previous editions?
Reaper Steve said:I welcome this.
I was honestly expecting the model would be to earn 2nd level after one session, and 3rd one or two more later. Levelling is part of what makes the game fun.
Funny how there's been lots of comments about how 4e will cater to the younger crowd, the WoWers, etc. But I'm not part of that crowd...I'm 35 and have played since the Red Box Basic...and I'm thrilled to see the game going this direction. It's a game...not a simulation. It should first and foremost be fun and exciting. I don't want to have to play the same level dude for 12-20 sessions.
Pygon said:The trouble with halving XP gain is characters end up treasure heavy, unless you cut that in half too. Which makes for boring looting and underequipped NPC's.
There were definitely times during the 3.x campaign I ran that levelling seemed to be happening a bit too fast, though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.