gamecat
Explorer
[first of all, this game is as anti-tolkien as possible. Not that I hate JRR, its just that every other game seems to draw from it... This game has lots of arcane magic, and not too much divine. Magic items are excessively rare in that anything that isn't a wand/potion/scroll/+1 armor or weapon is a leveled magic item. More on my rules on that later. I'd like some input on the East, and ways to accent the oppressiveness of the campaign.]
Neer is an oppressive place, split between three greedy empires. Each has its own set of skeletons in the closet.
The Imperium of Greater Axis
An oppressive magocratic nation that persecutes psionic people and sorcerers with a nazi-like fervor, under a law called the "Hereticus Doctrine", complete with jackbooted-SS troops, the Halkur Legion. The nation is ruled by an empress with the title of "Asura". The Asura is supported by several noble houses, each specialized in magic, in some degree.
There are 7 noble houses, each heading a guild, that prop the Asura up.
Brotsch...........Illusion........................[yet unnamed guild]
Daskara..........Conjuration..................[yet unnamed guild]
Echt................Divination.....................Scara Guild
Hatecraft.........Transmutaion................Jarok Guild
MacDuff...........Vivimancy*..................[yet unnamed guild]
Westenberger..Evocation......................Hawarden Guild
Zanitos............Dementia Summoning*..Morkoth Guild
I kinda need help developing the names of the guilds... Brotsch has a north german nationality, Daskara a turkish-barely middle-eastern, MacDuff scottish. Vivimancy is a prestige school imc that deals with altering living things greatly, so MacDuff is better catagorized as Necromancy. Dementia Summoning is a type of magic that makes your nightmares, complexes, and assorted other inner demons materialize and fight for you, so Morkoth Guildmages are typically Illusionists.
The Blessed Catterick Imperium
A totalitarian empire established by a LN-LE elven race, the Blessed Catterick Imperium believes it is their divine right to rule the universe, and they have pioneered spelljamming technology to those ends. The head of the Catterick Imperium is refered to as the Evincar. The Catterick religious system all features deities with a hindu look (six arms). These six-armed divinities inspire the race to an endless war, with what humans call "truces" the Cattericks call "rearmanent". They have yet to have lost a major battle. With the death of Vlar Rednax Catterick, the previous Evincar, his hot-blooded son Amedus Catterick has taken to the throne, and this period of rearmanent is drawing to a close. Fast.
In designing the Catterick race, I wanted to get away from the "blonde-womanly-archer-graceful-disgusted-at-everything-not-elven" archetype. To surmise, I took the elves as Vulcans, and made my Romulans. I'll post their stats later.
The Maracawa Shogunate
A system similar to Feudal Japan, the Maracawa Shogunate replaces Zen Buddhism with psionics. (not much else)
[not much, but back in Neer 1.0 I just plugged Rokugan in. Need a lotta help here]
...
Some ideas would be wonderful. I appreciate any input.
Neer is an oppressive place, split between three greedy empires. Each has its own set of skeletons in the closet.
The Imperium of Greater Axis
An oppressive magocratic nation that persecutes psionic people and sorcerers with a nazi-like fervor, under a law called the "Hereticus Doctrine", complete with jackbooted-SS troops, the Halkur Legion. The nation is ruled by an empress with the title of "Asura". The Asura is supported by several noble houses, each specialized in magic, in some degree.
There are 7 noble houses, each heading a guild, that prop the Asura up.
Brotsch...........Illusion........................[yet unnamed guild]
Daskara..........Conjuration..................[yet unnamed guild]
Echt................Divination.....................Scara Guild
Hatecraft.........Transmutaion................Jarok Guild
MacDuff...........Vivimancy*..................[yet unnamed guild]
Westenberger..Evocation......................Hawarden Guild
Zanitos............Dementia Summoning*..Morkoth Guild
I kinda need help developing the names of the guilds... Brotsch has a north german nationality, Daskara a turkish-barely middle-eastern, MacDuff scottish. Vivimancy is a prestige school imc that deals with altering living things greatly, so MacDuff is better catagorized as Necromancy. Dementia Summoning is a type of magic that makes your nightmares, complexes, and assorted other inner demons materialize and fight for you, so Morkoth Guildmages are typically Illusionists.
The Blessed Catterick Imperium
A totalitarian empire established by a LN-LE elven race, the Blessed Catterick Imperium believes it is their divine right to rule the universe, and they have pioneered spelljamming technology to those ends. The head of the Catterick Imperium is refered to as the Evincar. The Catterick religious system all features deities with a hindu look (six arms). These six-armed divinities inspire the race to an endless war, with what humans call "truces" the Cattericks call "rearmanent". They have yet to have lost a major battle. With the death of Vlar Rednax Catterick, the previous Evincar, his hot-blooded son Amedus Catterick has taken to the throne, and this period of rearmanent is drawing to a close. Fast.
In designing the Catterick race, I wanted to get away from the "blonde-womanly-archer-graceful-disgusted-at-everything-not-elven" archetype. To surmise, I took the elves as Vulcans, and made my Romulans. I'll post their stats later.
The Maracawa Shogunate
A system similar to Feudal Japan, the Maracawa Shogunate replaces Zen Buddhism with psionics. (not much else)
[not much, but back in Neer 1.0 I just plugged Rokugan in. Need a lotta help here]
...
Some ideas would be wonderful. I appreciate any input.