The_Gneech
Explorer
The Star Wars RPG recommends, as a technique to suggest "cinematic" gameplay, that the GM have scenes written up beforehand that he reads aloud at various points in the game.
For example, as the players are scouting around the remote planet looking for clues, the GM might suddenly read out: "CUT TO: Star Destroyer bridge. Admiral Arraz stares out the window surveying the fleet, as an officer hurries up to him. 'Admiral!' says the officer, 'a probe droid has found evidence of rebel activity.' 'Excellent,' says Admiral Arraz. 'Launch the strike force and prepare my shuttle.'"
What do you think of this? Have you ever tried it? If so, what were the results? I can see how it might increase dramatic tension among the players or impart interesting NPC info; but at the same time, I worry that it might take away a certain amount of the players' feeling of freedom. It reminds me a little of a video game, where achieving mission goals A, B, and C unlocks the cutscene.
I'm debating the use of this technique for my upcoming game, so I'm curious what everyone else has to say.
-The Gneech
For example, as the players are scouting around the remote planet looking for clues, the GM might suddenly read out: "CUT TO: Star Destroyer bridge. Admiral Arraz stares out the window surveying the fleet, as an officer hurries up to him. 'Admiral!' says the officer, 'a probe droid has found evidence of rebel activity.' 'Excellent,' says Admiral Arraz. 'Launch the strike force and prepare my shuttle.'"
What do you think of this? Have you ever tried it? If so, what were the results? I can see how it might increase dramatic tension among the players or impart interesting NPC info; but at the same time, I worry that it might take away a certain amount of the players' feeling of freedom. It reminds me a little of a video game, where achieving mission goals A, B, and C unlocks the cutscene.
I'm debating the use of this technique for my upcoming game, so I'm curious what everyone else has to say.
-The Gneech