2d6
A Natural 12
I started playing when I was 12, I'm almost 32 now, and the proud parent of 2.
If it were me, I would most likely set the minimum age at about 13. I say this because for those who don't know what D&D is about, it's easy to make the comparison to the LoTR film, which is PG-13.
I would keep it fairly black and white, mixing it up alittle with themes from thier literature classes. Try to minimize violence and highlight teamwork, ethics, building communication skills and critical thinking skills.
I'm not positive, but try to present a varienty of games, and maybe use the quickplay rules from different game systems to give the kids a taste of whats out there without needing to read 350 pages of rules.
Just a couple of other comments.
I can certainly understand the reason for wanting to play D&D, but in a school system you may want to consider another system. D&D still carries quite a bit of baggage from the 80's, even if it isn't as bad as it used to be. Games like Star Trek or LoTR from decipher or even EQRPG come from licenced properties that may be more acceptable to the average parent. I would avoid controversy anywhere I could.
Mutants and Masterminds is actually a pretty decent option too, you can neatly sidestep all the occult objections and at the same time do away with the violence issues too - nobody dies. And Comics are popular again aren't they?
1) How young is too young for D&D?
If it were me, I would most likely set the minimum age at about 13. I say this because for those who don't know what D&D is about, it's easy to make the comparison to the LoTR film, which is PG-13.
2) What sort of adventures/plots/style of play do you think are appropriate for young gamers?
I would keep it fairly black and white, mixing it up alittle with themes from thier literature classes. Try to minimize violence and highlight teamwork, ethics, building communication skills and critical thinking skills.
3) What do you think is the best way to help a youngster who is interested in gaming get into the hobby?
I'm not positive, but try to present a varienty of games, and maybe use the quickplay rules from different game systems to give the kids a taste of whats out there without needing to read 350 pages of rules.
Just a couple of other comments.
I can certainly understand the reason for wanting to play D&D, but in a school system you may want to consider another system. D&D still carries quite a bit of baggage from the 80's, even if it isn't as bad as it used to be. Games like Star Trek or LoTR from decipher or even EQRPG come from licenced properties that may be more acceptable to the average parent. I would avoid controversy anywhere I could.
Mutants and Masterminds is actually a pretty decent option too, you can neatly sidestep all the occult objections and at the same time do away with the violence issues too - nobody dies. And Comics are popular again aren't they?