I'd argue it's inherent to any game in which "following a narrative" is part of the gameplay?And so forth. Having a loop like this built into the gameplay is limited to games like Dark Souls, not eg Diablo, even though you can repeat the same area in Diablo too
God of War, Last of Us, Grand Theft Auto, Red Dead Redemption, The Witcher, Horizon Zero Dawn, and Resident Evil are all non-Souls games in which dying and restarting from a recent completed point are core parts of the gameplay.
The only games I can think of that aren't like that are match-based competitive games (Rocket League, Hearthstone, League of Legends, Overwatch, etc.), or certain solo games based on sports (racing, golf, etc.).