hornedturtle
First Post
I thought this was going to be about character actions that ended a campaign before it got off the ground. Like the characters killing each other beacause of a argument in the first session.
I thought this was going to be about character actions that ended a campaign before it got off the ground. Like the characters killing each other beacause of a argument in the first session.
You aren't alone, my friend. GURPS was the low point of my rather long, varied gaming career.GURPS: Yeah, I couldn't get into this one... at all, no matter how hard I tried. Maybe it was the math, maybe it was the GM, maybe its just me but I don't like this game.
For me, FATE.
I read through the free PDF over and over again, loving how elegant and simple the character creation and rules were. I decided to give it a shot.
And really, it didn't play nearly as well as it read. The characters' self-chosen Traits didn't balance well, combat took forever, and overall it was neither as fast-paced nor exciting as I'd hoped it would be.
Well, SotC uses FATE 2.0, whereas I was running with FATE 1.0 (Fudge Edition). I think; I lost track of the version numbers.Well, FWIW, I'm glad I didn't take your take to heart way back when I was trying it out. Spirit of the Century is a solid hit in my group, and I'm introducing it to new players all the time.
I do think some concepts take some getting used to, but it does flow nicely and has made for some great games.
Well, SotC uses FATE 2.0, whereas I was running with FATE 1.0 (Fudge Edition). I think; I lost track of the version numbers.
I would not be surprised if the system was shored up & dramatically improved for SotC.
-O