Gothmog
First Post
For us, the games that never caught on were:
- WoD Wraith- an awesome game and concept, but I never could quite get a feel for how to run it, and my players had a hard time grasping the themes and concepts. I really hope the nWoD Geist follows in the same spirit, but is a little easier to run and grasp.
- Rolemaster/MERP- not because the system was hard or unweildy (its really not), but because it seemed like every RM campaign after the first I ran (which went for 3 years), seemed to be cursed to end abruptly due to real-life pressures.
- Arcana Evolved- we tried it when it came out, but the consensus in my group was it was too weird, the style of the game was not to our tastes, and it was too "furry" oriented.
- Iron Heroes- good lord, they found a way to make 3.x more complicated and harder to prep. Great idea in concept, but didn't work well in practice. We tried two sessions before shelving it.
- RIFTS- 'nuff said.
- WoD Wraith- an awesome game and concept, but I never could quite get a feel for how to run it, and my players had a hard time grasping the themes and concepts. I really hope the nWoD Geist follows in the same spirit, but is a little easier to run and grasp.
- Rolemaster/MERP- not because the system was hard or unweildy (its really not), but because it seemed like every RM campaign after the first I ran (which went for 3 years), seemed to be cursed to end abruptly due to real-life pressures.
- Arcana Evolved- we tried it when it came out, but the consensus in my group was it was too weird, the style of the game was not to our tastes, and it was too "furry" oriented.
- Iron Heroes- good lord, they found a way to make 3.x more complicated and harder to prep. Great idea in concept, but didn't work well in practice. We tried two sessions before shelving it.
- RIFTS- 'nuff said.