What ideas for games/campaigns do you have in the back of your head that you haven't run but want to? Either fully-formed or half-baked? Any completely stupid ideas that you just can't shake? All of mine are setting-related but often have systems attached.
- For D&D 3.5, I had a game set in a fantasy version of 13th century Germany that didn't quite develop, as I was prepping it during the middle of a cross-country move. I had basically gotten as far as a map and for reasons that I'm sure made sense at the time, it basically involved cutting off all of Europe outside of Germany and all of Germany north of Essen. The Danube stretched all the way from coast to coast, creating the main power in the area, the island Kingdom of Bavaria. I don't know that the game would have been special, but I really want to use that map sometime. It was delightfully stupid.
- For Burning Wheel, I pitched an all-dwarf game about colonizing a remote mountain stronghold to my old group. Admittedly, I was playing a lot of Dwarf Fortress at the time, but I think that it would be pretty flexible as a starting point.
- No system idea for this one, but I was talking with a buddy of mine earlier today, and we have a relatively longstanding in-joke about the Ogallala Aquifer being the largest submarine base in the world and America's gateway to the Pacific. There's part of me that wants to take that sort of gross misunderstanding of American geography and turn it into some sort of game, misreading other features, too (like the San Andreas and Hayward faults being lizardpeople superhighways rather than, well, fault lines).
The story of the game already uses this historical event for its climactic ending. So yes, I will definitely be doing the same. It is easy to tie it into supernatural events.Incidentally, you’re probably already aware of this but in 1834 the Palace of Westminster ( aka Houses of Parliament) was largely destroyed in a fire. The building you see today is the rebuild.
IRL the fire was probably an accident and took old due to the amount of old paper documents, but could certainly have other causes in a game......
A game where the players play modern characters and are then transported to a fantasy realm and have to find their way back - maybe something I can play in my #dungeon23 Tower of the Gods game. Not sure what system I would use. Die? GURPS? Other?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.