Uhm... so which part of this put you off of GURPS?Huw said:1) GURPS. I think the GM put me off. Character generation was going well, but the GM insisted we take 5 flaws for 1 point each "for background". I decided my character thought squirrels were servants of the devil, and would kill them on sight (anyone who's seen Blackadder III might recognise this concept).
Anyway, he decided that this was actually a 15 point flaw (major delusion) - but having to play out that flaw would make the character impossible to work with. It was obvious that I had to have a character meet his narrow criteria, rather than have one as flexible as the rules claimed.
For the record, I think your GM was probably correct that "squirrels are servants of the devil and have to be killed on sight" would qualify as a delusion. Isn't there an example delusion in the book along those lines? 15 points does sound a bit much, though. For that level of disad, you could reasonably be expected to suddenly run off after a squirrel in the middle of a real combat, thinking that the squirrel was a greater threat to the party!
So... were you annoyed that the GM didn't allow you to play a squirrel killer? That you were forced into picking 5 "quirks"? That you wouldn't allow you to take more disads than was reasonable? That he refused to let you make a silly character?
Last edited: