Gaming across the generation gap

When I was desperate to restart my Chrystaria campaign last year about this time, I was responded to buy this guy, his brother, his girlfriend and his brother's two friends. His brother and friends were all 15. It was a horrible experience. After three sessions (stretched over two months because of absences) i had to kick one of the friends out because his attendance was the worst. (he only came one time) The highschoolers always had something to do, a dance, a football game, a date. It was annoying. Plus they never really got the plot. They couldn't understand that things wern'et always black and white, good and evil.

Ironically though the most imature person out the group was the guy, whom was 25 years old (I'm 27 by the way). He no called no showed two times in a row on me. The last night was the last straw. We had a bad storm and no one showed up for the campaign. I was worried. I called the whole night and no one called me. Three hours after the game would have ended i get a call telling me that they aren't going to come. I just hung up on them and sent them a harsh email and phone call. I canceled the campaign for two more months and made a rule about never allowing anyone under 21 into my game again. I've since let one girl in whose 18 and the gf of one of my players, but she's good.
 

log in or register to remove this ad

I've got to echo what others have said here. I play with several very mixed groups, and the younger players aren't generally an issue. Once in a while we have to pull back on the reigns, but that is true of several players, some of them in their 30s.

Just depends on "does what he wants out of the game match what you want?" If the answer is yes, age is irrelevant at the table, though I like the "no RL discussions" idea, but we must not need it because it's never come up :)
 

I recently instituted an over 21 rule in my game, because two of my 4 under 21 players were causing way too many dispruptions at the table. The maturity level was extremely low and nothing was getting accomplished. Out of the other two players, one voluntarily quit to start his own game and the other was the girlfriend of one of the two immature players. These last two were pretty good, but we cut them all loose. I feel there was an immediate improvement in the game and much less frustration for me as DM. There rest of our group is 30+, so those 4 18-19 yr. olds were quite out of place. I know this is not the norm experience in this thread so far, but trust me, DM'ing for them was horrible. I am a high school teacher who has very good rapport with students, but I don't want my gaming to be more of a struggle with discipline than my classroom (in which the discipline is fairly good).


DM
 

What were the younger players doing that bothered everyone?

I had one incident where I got stuck at a con-game with someone around the age of 16 who was playing a gnome named... wait for it... Mr. Hankey. He played him exactly like the character from southpark. He played him even down to the voice. :confused:

Hey! It's my first post...
 

Psion said:
So, anyone grapple with issues like this? Have any war stories, good or bad?

I have an 18 year old player IMC who's great - I'm 32, which is roughly the average age of the group. It's all about compatible play styles; I've also interviewed an 18 year old for my game who clearly wasn't suitable. And I've accepted older players who turned out not to be suitable either. I think though usually you can pretty reliably trust your initial impression of any player; if you think they'll work out, they probably will. If you suspect there'll be a problem, there probably will be.
 

Hoki said:
What were the younger players doing that bothered everyone?

<snip>

Hey! It's my first post...

Here is a little summary of what they were doing:

Player 1 - 19 yr. old male college student: Every rule he didn't like was "retarded." He often started arguments with other players about the rules and was a munchkin and rules lawyer. When he decided that he didn't like a player, he approached other players at the table (sometimes, or he went on his own) and gave the group a "he goes or I go" proclamation. I got 3 of these in 3 years from him. If I made a rules decision that was technically incorrect, he would argue it if it hurt his PC, but if it benefitted his PC, he would not say anything until later, when he would mock me for my ignorance of the rules for several weeks afterward. He played the game "to win," saying that his goal was to beat any opponent I could throw at him. This often led to the deaths of other characters when he got them into situations only his PC could handle. His opinion was, "Well, then they need to learn to build characters better." He would actively root for the deaths of PC's he didn't like or that had "survived too long." He was very actively against fudging to save a PC's life, be it a wound system to avoid death, a fudged roll, divine intervention, or sometimes magical means. When his paladin died, he was furious with me for weeks that his deity would have intervened (he was killed by a priest of Orcus in a desecrated temple of St. Cuthbert) since Orcus is "such a p***y." He ridiculed the name of every NPC I ever introduced (ie. Gyanis became guy-anus) and especially if I set up a long-term villain, he would berate them aloud in every session, even getting out books after the session to prove that his deity was better than theirs (using the diety's HP, AC, Attacks, Damage, etc. as "proof"). His PC's often had VERY abrasive personalities, so much so that a few years ago, when the party was travelling by boat, another PC slit his PC's throat and pushed him overboard while he and the rest of the party slept. The party did not search for the body for long. During his final few weeks with us, if he landed the killing blow, he would stand and do the "falchion dance" (in effect LARP'ing what his PC was doing). Before every combat, he would call out menu choices, like "bacon, scrambled eggs with cheese, rye toast, grits with butter and hash browns!" as he charged into battle (he was an archer, but charged in with his falchion anyway). At his last session, he took everyone's cell phones when they weren't looking and programmed obscenities into their welcome screens. Whenever I asked the group or him a question during his last two sessions, he would loudly call out, "NOT IT!" He eventually got all of the under 21 crowd to do it, as they thought it was hilarious, so I never got a straight answer to anything from the party anymore (ie. DM: "Is anyone checking the bodies of the gnolls?" Players: "NOT IT!!!").

Player 2 - 18 yr. old male high school student: Participated in the "Not it!" calling, also programmed obscenities into cell phones. The extent of his role-playing was, "Upok cut!" His barbarian's name was Upok. He had never really gamed before and barely participated in the sessions. He was frequently depressed, left early from most sessions and was generally disagreeable.

Player 3 - 19 year old male college student: Actually a good player for the most part. He still calls and comes around occasionally. The only strange thing he did was have a PC fake his own death so the party would criss-cross an entire continent searching for him. It ate several sessions of game time.

Player 4 - 18 year old female college student: Very sweet girl whose boyfriend/ex-boyfriend/mutually co-dependent clinger-on was Player 2. She was new to role-playing was did a good job with it. She was almost too nice/sweet for her own good, since every male at the table, including the older, married players were at least mildly attracted to her. All of her PC's had the entire rest of the party mentoring or "sworn to protect" her. It was very distracting. One player, who left before my purge, had left the group, but returned after she joined and set about doing whatever he could do to get her into his bed. As I said, very distracting. She also thought Players 1 & 2's antics were hilarious. She still calls and emails me and we are on good terms.

So, there you have it. The only solution I could come up with was to let all of them go and find some new players more my age (I am 35, the other players who stayed were 30, 36, 37, the new players are 28, 30, 31, 33; and the 36 yr. old has left us).

BTW, congratulations on your first post!!!

DM
 

Psion said:
I went harvesting potential new players at the FLGS, and got a few numbers in the hope to round out our group a little.

One lead turned out great, a promising new player with some good experience.

The second one, worries me. I called him and it turns out he's a senior in high school.

We talked for a bit and decided to get together and make some characters. When he asked if it was going to be a problem about his age, I said "it really depends on your playstyle."

But I am worried that he might be playing, well, at the level I was when I was in high school. But at the same time, the last thing I want to do is discourage young players.

So, anyone grapple with issues like this? Have any war stories, good or bad?

I run one shots are time at my local FLGS. I regularly gets kids anywhere between 11 and 18. There is one kid who is starting as a freshman in High School who plays in the one shots every so often. He rocks! The kid is 14 and a very good roleplayer. He would be a credit to any group.
 

S'mon said:
I have an 18 year old player IMC who's great - I'm 32, which is roughly the average age of the group. It's all about compatible play styles; I've also interviewed an 18 year old for my game who clearly wasn't suitable. And I've accepted older players who turned out not to be suitable either. I think though usually you can pretty reliably trust your initial impression of any player; if you think they'll work out, they probably will. If you suspect there'll be a problem, there probably will be.
I suspect that I'm the top end of the age range in this group at 39 (damn, I feel old at more than twice the age of the youngest!). The main thing seems to be compatible playing styles and fairly reliable players.
 

S'mon said:
.... I think though usually you can pretty reliably trust your initial impression of any player; if you think they'll work out, they probably will. If you suspect there'll be a problem, there probably will be.

Yeah, that's been my experience as well.

I am amazed at just how accurate most 'first impressions' of this sort turn out to be.

Generalizations about people in the 17-19 age range are pretty unreliable. IME teaching freshmen, I've found some to be extremely intelligent and mature, and others ... not so much.
 

I don't really enjoy having youngsters in my weekly game (though I run a game for my wife and kids occasionally).

I know it's a generalization, and doesn't apply to everyone (and certainly not to you, the reader or anyone you know and like;)) but young players tend to act really, really stupid.

I mean honestly. The games I run are not anything particularly difficult to grasp (they for the most part tend to be about as complex as R.E. Howard's Conan stories), but in my experience teenage players seem to share the following traits...

  • An inability to create a character that doesn't emulate current urban/black/rap culture.

    I'm not sure why, but the sheer number of guys who seem to think that their Elf needs to be named "DaShawn" or "G-Money" or something akin, and speak in a "Whassup Dawg?" type patois is just beyond me. Fantasy, Western, Star Trek...no difference. Easily half of the youngsters I've gamed cannot seem to get their minds away from the notion of tyei characters being themselves, but "the Baddest Gangstas at the Mall":)
  • No ability to concentrate

    Another one that loses me a bit. There seems to be something in the mindset I'm describing that just will not allow the player to remember common things. The number of times I'm asked "What dice do I roll" when I ask for initiative, or "Who's that guy" when describing an NPC they are well-acquainted with doesn't even bear counting. It's a lot.​
  • Juvenile sense of humor

    This one almost goes without saying, and is actually the least of my concerns. But when every single response to "what do you do this round?" is something like "I Fart at him", because somebody laughed at that once, a few weeks ago...it's time to stop asking.​
  • Attention Whoring.

    ME! ME ! Lookit Meeeeeee!

    An all-too-common need to yell over other players, chatter endlessly when the spotlight isn't focused squarely on them and pout and sulk dramatically when things go agaisnt them.​

I just don't think that a juvenile perspective adds much of anything to my game. I have a waiting list for players, so "Fresh blood" can go hang for all I care.

If you are about to post "Say Billy, that has nothing to do with being young", I'm saying that in my experience, that these traits appear in the young more than anywhere else I've seen (I have yet to see any of my current group suggest playing a Gangsta Rap anything...much less a Gangsta Rap everything)
 

Remove ads

Top