PaulGreystoke
First Post
"It's go time!"
The player of a paladin used this catchphrase whenever combat became the only option available. The DM hated it & docked the player of XP whenever he uttered it - which led to the following:
"The flag is up!"
Out of combat, the party used a single figure as the party marker. The player of the paladin rigged a flag into the hands of the party marker, with the flag down out of combat. But when the party entered combat he would raise the flag, instead of using the banned phrase "It's go time!" When a character needed an excuse for doing something violent, he would always note that "the flag is up..."
"He Charlies it."
One of our players doesn't like to count squares during combat movement & randomly bounces his miniature around until he drops it in the square he likes. Now whenever anyone moves a miniature without counting squares we refer to it by his name.
"I've seen it all before & I've seen better."
This was my tagline for a know-it-all character I played way back when. I still pull it out on occasion when a DM has an NPC or monster do something really over the top in an attempt to impress the players. Said with the proper tone of weary condescension, it is guaranteed to elicit a vengeful response from the DM.
"Right hand rule"
Whenever we are mapping a dungeon we always take the right hand turn at an intersection, ascribing this to a rule we were taught in Adventurer's School.
"Left hand rule for Drow"
The converse of this is that if we suspect that drow are behind the plot, we use the left hand rule because (as my backwoods drow-hunting ranger character Buckeye used to drawl) "Them drow sure are tricksy!"
"Fireball Friend or Foe"
This is what one player is certain that Fireball should actually be named, given the tendency of party arcanists to be willing to risk some collateral damage to the party in their zeal to nuke our opponents.
"Shield Inviso Fly"
This is the stereotype by the party fighters of the standard defensive tactics of arcanists at the beginning of combat. This is derived from an incident where the party was climbing a cliff & the party was attacked by perytons. While the party struggled strenuously to survive, the party wizard spent the first 3 rounds casting defensive spells on himself. By the time he was ready to help the party, the battle was over with the party licking its wounds & wishing that the mage had been a wee bit more of a help...
"I VE him."
This is actually from Champions, although it crops up in other games occasionally. In Champions, a character that was knocked unconscious could revive during combat unless he was at -30 STUN. Since we didn't want villains that we had knocked unconscious to get back up again, it became standard practice to hit them again once they were down. (While this was not exactly heroic behavior, it was quite effective...
) At first, we referred to this as "knocking him into next week", but then one player said: "I'm going to hit him so hard he won't wake up until the Vernal Equinox!" Eventually this got condensed to the above.
The player of a paladin used this catchphrase whenever combat became the only option available. The DM hated it & docked the player of XP whenever he uttered it - which led to the following:
"The flag is up!"
Out of combat, the party used a single figure as the party marker. The player of the paladin rigged a flag into the hands of the party marker, with the flag down out of combat. But when the party entered combat he would raise the flag, instead of using the banned phrase "It's go time!" When a character needed an excuse for doing something violent, he would always note that "the flag is up..."
"He Charlies it."
One of our players doesn't like to count squares during combat movement & randomly bounces his miniature around until he drops it in the square he likes. Now whenever anyone moves a miniature without counting squares we refer to it by his name.
"I've seen it all before & I've seen better."
This was my tagline for a know-it-all character I played way back when. I still pull it out on occasion when a DM has an NPC or monster do something really over the top in an attempt to impress the players. Said with the proper tone of weary condescension, it is guaranteed to elicit a vengeful response from the DM.

"Right hand rule"
Whenever we are mapping a dungeon we always take the right hand turn at an intersection, ascribing this to a rule we were taught in Adventurer's School.
"Left hand rule for Drow"
The converse of this is that if we suspect that drow are behind the plot, we use the left hand rule because (as my backwoods drow-hunting ranger character Buckeye used to drawl) "Them drow sure are tricksy!"
"Fireball Friend or Foe"
This is what one player is certain that Fireball should actually be named, given the tendency of party arcanists to be willing to risk some collateral damage to the party in their zeal to nuke our opponents.

"Shield Inviso Fly"
This is the stereotype by the party fighters of the standard defensive tactics of arcanists at the beginning of combat. This is derived from an incident where the party was climbing a cliff & the party was attacked by perytons. While the party struggled strenuously to survive, the party wizard spent the first 3 rounds casting defensive spells on himself. By the time he was ready to help the party, the battle was over with the party licking its wounds & wishing that the mage had been a wee bit more of a help...
"I VE him."
This is actually from Champions, although it crops up in other games occasionally. In Champions, a character that was knocked unconscious could revive during combat unless he was at -30 STUN. Since we didn't want villains that we had knocked unconscious to get back up again, it became standard practice to hit them again once they were down. (While this was not exactly heroic behavior, it was quite effective...

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