Lanefan
Victoria Rules
Two things here:For character-specific events, just don't set them up in one session and finish them in another. Take the advice you've gotten several times in this thread and run in a more episodic style: keep such development complete w/in episodes where the appropriate player is in attendance.
First, I've learned (and re-learned!) the hard way to avoid character-specific plotlines like the plague, because as soon as a plot comes to depend on a specific character it's inevitable that that character will perma-die at the next possible opportunity.
Second, running 'episodic style' is far easier said than done*, particularly if you want to run anything bigger than a 3-room dungeon or a 4-encounter city adventure and even more so if the PCs are high-ish level. Hell, one major combat can easily chew up an entire session** (in any edition!).
* - unless your sessions are 12 hours long and your players are very efficient at getting stuff done.
** - my last session consisted of one major combat and the mopping-up (and ship repairs) afterwards.