the Jester
Legend
jmucchiello said:Touched on elsewhere in the thread, I'd like to turn the equation around. HTEs "lighten" the rules level of the games played in those environments. IOW, 3e played in a HTE will be a lot looser than 3e played where rules-lawyers rule. The complexity of the rules is glossed over in such environments.
I play in an extremely high trust environment, and yet we are fairly rules-heavy. We cite ruling precedents, too.
However, this is where I feel that you have it right: if we have a hard time finding the answer to a rules question, we make one up and move on easily. Some groups can't do this; they have to find the 'right' answer, or else they can't come up with an answer that satisfies everyone (or the dm hasn't built up the authority to impose an answer).
Another thing is taking cinematic liberties with describing the action. We have an unwritten rule in my group that, so long as it doesn't actually have an in-game effect, I (as the dm) can pretty much describe what's happening in the fight however I want, elaborating on parries and cuts and people stumbling and springing back into guard positions, etc. Again, some groups that I have seen would feel pushed around by this and would riot against it.
Shrug. I like my group, and we've had great gaming for years. I think that we have the highest trust environment that I've had the privilege to be a part of- feels that way to me- and an hour of gaming is, at a minimum, 45 minutes of fun for me, not 15. And we play in a rules-heavy, tradition-heavy, precedent-using style.