der_kluge
Adventurer
I think the idea of DM'ing right now doesn't sit too well with me. I like gaming because I enjoy the complexity, and the free-form nature of the game. And the story-telling aspect is very important.
I loathe the preparation.
Which is why I think round-robin ad-lib gaming is my absolute favorite, since I can just show up, and play.
I think CAPES! would be a good game to play, since it sort of embraces this same concept. In both cases, however, you need a really good group of people who can help propel the story. Either falls pretty flat if you don't have imaginative people who can think on their feet.
I'm not gaming right now, and it's just fine with me, since I'm just so busy, and would feel guilty leaving my wife at home. I play in a community band, and that consumes enough of my time, even though it's only a once a week thing.
I used to pontificate about what kind of game world I would use, and which gods, and yadda yadda yadda. I think if I DM again some day, I'll probably intend to just adlib as much of it as I humanly can, encouraging the players to help propel the story, and just focusing on the fun aspect of the game, and the story/cinematic aspect of the game, rather than trying to interweave complex, multi-game plots together. I think the work that is involved in creating that really takes the fun out of it for me.
I loathe the preparation.
Which is why I think round-robin ad-lib gaming is my absolute favorite, since I can just show up, and play.
I think CAPES! would be a good game to play, since it sort of embraces this same concept. In both cases, however, you need a really good group of people who can help propel the story. Either falls pretty flat if you don't have imaginative people who can think on their feet.
I'm not gaming right now, and it's just fine with me, since I'm just so busy, and would feel guilty leaving my wife at home. I play in a community band, and that consumes enough of my time, even though it's only a once a week thing.
I used to pontificate about what kind of game world I would use, and which gods, and yadda yadda yadda. I think if I DM again some day, I'll probably intend to just adlib as much of it as I humanly can, encouraging the players to help propel the story, and just focusing on the fun aspect of the game, and the story/cinematic aspect of the game, rather than trying to interweave complex, multi-game plots together. I think the work that is involved in creating that really takes the fun out of it for me.