Things left to do:
Decide what to spend rest of money on.
Complete Tatterdemalion's skills and feats.
Complete Sigil's feats.
Questions left to ask:
One thing I'm considering would be a mobile stronghold, like a floating tower or a large airship or even a house with legs. Easily doable in the rules, but I wanted to see if that would be inappropriate for the game or the setting.
I'm really hung up on what feat to take for my "human bonus feat." Possibilities include: Spell Penetration. Arcane Mastery. Ability Affinity: Eldritch Blast. Iron Will. Great Fortitude.
Suggestions from anyone are welcome, including ideas I haven't listed here.
[sblock]Name: "Sigil"
Race: Human (fey)
Class/Level: Warlock 20
Exp:
Desc: The woman who now calls herself Sigil is as apt as not to cloak herself in various illusionary guises, finding the exercise of creativity and imagination somewhat invigorating. Her natural form is beautiful, if showing some signs of her alien heritage. She is tall and slim, with an ageless face and skin that is tinted greenish blue. She tends to wear relatively simple, but elegant garb...silk gowns and dresses, sometimes leaning towards more gossamer materials; typically in shades of green, violet and blue. At one hip she carries a long, slender wand of spiraling, tapering crystal. At the other is a broad-bladded fencing dagger that she wields in her left hand. Around her shoulders is an aquamarine shawl that loops around her arms.
Strength (STR) 10 (2pts) 0
Dexterity (DEX) 24 (6 pts + 4 inherent + 6 enh) +7
Constitution (CON) 20 (4 pts + 2 inherent + 6 enh) +5
Intelligence (INT) 12 (4 pts) +1
Wisdom (WIS) 12 (4 pts) +1
Charisma (CHA) 34 (16 pts +5 lvl + 5 inherent + 6 enh) +12
Alignment: Neutral Good
AC: 32 (10 +7 dex +8 armor +5 deflection, +2 insight), Flatfoot 25, Touch 24
Buffed AC: 36 (+4 force shield)
Hit Points: 182
Movement: 30' Ground, 30' flight, Good
Init: +7
Base Attack Bonus: +15/+10/+5
Melee Attack: +15/+10/+5
Ranged Attack: +22
Fort: +16 (+6 base +5 resist +5 Con)
Reflex: +20 (+6 base +5 resist +7 dex +2 insight)
Will: +18 (+12 base +5 resist, +1 wis)
Race Abilities
Bonus Feat
Bonus Skills
Class Abilities:
Eldritch Blast 11d6
Detect Magic at will
DR 5/cold iron
Deceieve Item (take 10 on UMD checks, even under stress)
Fiendish Resiliance 5
Energy Resistance 10: Fire and Cold
Imbue Item
Skills:
Bluff +36 (15+12+6+3)
Concentration +25 (20+5)
Knowledge (Arcana) +3 (2+1)
Sense Motive +21 (20+1)
Spellcraft +24 (23 ranks +1)
Use Magic Device +27 (12+12+3)
Feats
1 Fey Heritage (+3 to save vs Enchantment)
1
3 Craft Wondrous Item
6 Leadership
9 Quicken Spell Like Ability: Eldritch Blast
12 Extra Invocation: Eldritch Chain
15 Craft Contingent Spell
18 Extra Invocation: Eldritch Cone
Languages - Common, Sylvan, Elven
Invocations (CL 20, Base DC 22)
Least
- Eldritch Spear
- Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate)
- See the Unseen (See Invis + Darkvision 60')
Lesser
- Eldritch Chain
- Charm (Charm Monster, Will DC 26, only 1 victim at a time)
- Fell Flight (fly speed = ground speed)
- Flee the Scene (75' dim door, leaves Major Image of caster)
Greater
- Eldritch Cone (Ref DC 27 for 1/2)
- Devour Magic (+15 melee touch, +20 caster level)
- Noxious Blast (Fort DC 28 to avoid Nauseated for 1 min)
- Painful Slumber of the Ages (Will Save DC 28)
Dark
- Retributive Invisibility
- Dark Foresight
- Eldritch Doom (Ref DC 30 for 1/2)
Money - 165k (26exp left to spend)
Weapons -
Grimbich - A rod of iron as thick as a man's thumb, about which coils the ornately and breathtakingly realistically sculpted serpentine body of a black dragon, wings held close to its body and head facing outward along the rod's axis. When Sigil empowers the rod with her magic, the tiny dragon animates and spews forth magically intense acid! Sigil created this to help her deal with the minions of the Winter Queen, many of which were resistant to pure magic, but which magically conjured materials, like acids, could harm normally.
Rod of Eldritch Power (Greater Invocation: Vitriolic Blast), 54,000 (self crafted for 27,000 + 2160xp)
Armour -
Arms of War - Forearm vambraces clearly designed to protect the wearer in battle, the Arms are overlarge, stretching from wrist to elbow, and arch out away from the arms in a gentle, finlike slope. They're made of magically empowered leather made from the hides of fantastic beasts, and reinforced with the bright white/silver of mithril.
Bracers of Armor +8 and Con +6, 59,000gp (32,000 + (18,000 + 9,000)), 4720xp
Gear -
-
- On person
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb
- In Pouches
Small steel mirror, 10gp, .5lb
Money
Magic -
Jahara's Exquisite Looking Glass (mirror of Mental Prowess) - A full length mirror in a frame of gold and platinum formed into bas relief of strange creatures, both fair and foul, twining and curling and merging into one another. The mirror's surface is not glass, nor metal, nor any substance easily identified. 175,000.
Annulus Pax (ring of spell turning) - A ring of intense magic, originally made by a fey lord who forsook the courts and the intrigue, and instead made himself a diplomat and peacemaker. He's credited now with the uneasy truce between Seelie and Unseelie, and a good many other pacts and oaths that limit the wild nature of Faerie to make it less overtly violent. The ring's magic is simple enough. It turns force back on itself. Spells are rebounded back to the origin. 98,280gp
Crown of the Summer Queen - This circlet is made of a golden band and a silver band, interwoven together in helixes with foil leaves and vines curling and twining around each other. At the forehead sits a bright, finely cut diamond. The resplendence of it enhances the wearer's presence, lending them an aura of magnificence and regality.
Charisma +6, 36,000 and Circlet of Persuasion, 6750, Self crafted for (21,375gp and 1710xp)
Mask of Lies - An elegant masquerade mask that fits over the upper nose, eyes and forehead. Black, with swirls of white that seem to writhe and twist slowly. It can cast Disguise Self continuously, blocks any detection of alignment, and the subtle hypnotic effect of the white lines gives the wearer +5 circumstance bonus to Bluff checks. (Self crafted for 8500gp and 680xp)
Greater Chauseble of Fey Power - A long, shawl-like garment of light blue and silver hue, the Chauseable is worn across her shoulders, and twines loosely around her arms. When she casts elfbolts (eldritch blasts), crackles of energy discharge down its length. (self crafted for 9000gp and 720xp)
Vest of Resistance +5, - A short, brief garment of gold-trimmed royal blue silk, embroidered with protective runes and symbols. 25,000.
Ring of Protection +5 - A simple steel band with the icon of a shield on top that projects magical force at incoming attacks to knock them away. 50,000.
Gloves of Dexterity +6, 36,000
Handy Haversack, 2000
Tome of Leadership +5, 137500
Tome of Dexterity +4, 110000
Tome of Con +2, 55000
Wand of Shield, 750
Contingent Spells: (21,300gp total)
When I am reduced to 20 hit points or less: Heal (3300, 264xp)
When I fail a save against Feeblemind: Heal (3300, 264xp)
When I am subject to a spell causing instant death: Death Ward (1400, 112xp)
When I am subject to life energy drain: Death Ward (1400, 112xp)
When I am swallowed whole: Dimension Door (1400, 112xp)
When I am grappled for more than 2 rounds: Freedom of Movement (1400, 112xp)
When I am paralyzed: Freedom of Movement (1400, 112xp)
When I am subject to Imprisonment: Freedom (7650, 612xp)
When I fall more than 10 feet: Feather Fall (50, 4xp)
Background: Pending
[/sblock]
[sblock=Cohort]Tatterdemalion
Pixie Bard 13
Small Fey
Hit Dice: 13d6+52 (100 hp)
Initiative: +9
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 27 (+1 size, +9 Dex, +1 natural, +4 armor, +2 deflection), touch 22, flat-footed 18
Base Attack/Grapple: +9/+3
Attack: Short sword +24 melee (1d4+3/19–20) or longbow +24 ranged (1d6+3/x3)
Special Attacks: Spell-like abilities, special arrows, Spells
Special Qualities: Bardic music, damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 28
Saves: Fort +13, Ref +21, Will +16
Abilities: Str 6, Dex 28, Con 18, Int 16, Wis 16, Cha 31
Skills: 36+72
Feats: DodgeB, Weapon FinesseB, Captivating Melody, Versatile Performer, Versatile Spellcaster, Subsonics, 12
Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Spell-Like Abilities: Caster level 8th. The save DCs are Charisma-based.
1/day - lesser confusion (DC 21), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 21), dispel magic, entangle (DC 21), permanent image (DC 26; visual and auditory elements only)
Special Arrows (Ex):
Memory Loss: An opponent struck by this arrow must succeed on a DC 21 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 21 Fortitude save or be affected as though by a sleep spell.
Bardic Music:
Countersong
Fascinate
Inspire Courage +2
Inspire Competence
Suggestion
Inspire Greatness
Song of Freedom
Bardic Knowledge +16
Spellcasting (Bard CL 13, DC 20+lvl)
0 3 Ghost Sound, Mending, Mage Hand, Message, Dancing Lights, Prestidigitation
1 5 Joyful Noise, Inspiration Boost, Improvisation, Identify
2 5 Harmonic Chorus, Reveille, Sonorous Hum, Tongues
3 5 Haunting Tune, Love's Lament, Cure Serious Wounds, Crushing Despair
4 3 Lingering Chorus, Ruin Delver's Fortune, Dimension Door, Modify Memory
5 1 Hidden Lodge, Wail of Doom
Equipment: 260gp
Weapon
Short Sword +5, 50,310
Short Bow +5, 50,330
Armor
Bracers of Armor +4
Gear
Masterwork Harp, 100gp
Cloak of Charisma +6, 36,000
Gloves of Dexterity +6, 36,000
Amulet of Health +4, 16,000
Bracers of Armor +4, 16,000
Vest of Resistance +5, 25,000
Ring of Protection +2, 8,000
Goggles of Night, 12,000
[/sblock]
[sblock=Contingent Spell Costs]
Level (min CL) Cost (mkt)
1 100gp
2 600gp
3 1500gp
4 2800gp
5 4500gp
6 6600gp
7 9100gp
8 12000gp
9 15300gp[/sblock]