Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*

Jemal - I have edited equipment costs/craftings etc so Chevik should be good now.

Here is the info on the Book of All Knowledge:[sblock=Book of All Knowledge]The pages of this enormous tome are rough-edged and yellowed. Embossed on the worn, blue leather cover is the holy symbol of Boccob.

A book of all knowledge is said to contain all the secrets of the world, but few mortals are capable of accessing all that information. Its pages are apparently infinite; no matter how many you turn, more still remain unturned. Once per day, you can attempt a single Knowledge check (as if you were trained) with a +10 insight bonus after perusing the book for 2d4 hours.
If you're a worshiper of Boccob (or any deity that offers access to the Knowledge domain), the time required is only 1d4 hours.

Cost to Create: 1, 500 gp, 120 XP, 3 days.
Prerequisites: Craft Wondrous Item, lore of the gods* (Spell from Complete Champion), worshiper of Boccob.[/sblock]

[Sblock=Lore of the Gods - Spell]LORE OF THE GODS
Divination
level: Cleric 2
Components:V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level or until discharged

Your mind opens to the secrets of the cosmos and briefly touches the omniscience of the gods.

You gain a +5 insight bonus on all Knowledge checks. At any point before the duration expires, you can make a check with a Knowledge skill in which you have no ranks, or retry a Knowledge check you have previously failed. The +5 insight bonus still applies in both of those cases, but utilizing this option reduces the spell's remaining duration to 1 minute/level.
If you worship a deity who grants access to the Knowledge domain, the bonus is +10 rather than +5—even if you did not choose that domain.[/sblock]

As for Aerial combat, Chevik can cast Airwalk on himself or Windwalk, or emulate any spell to give flight through Miracle...though I don't expect him to be doing a lot of hand to hand really.
 

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I HOPE you don't plan on doing much melee Salthorae.... that's why you took on Arineil I would assume heh.... just don't forget her when it comes time for one of those flight spells heh...
 

Question on the Archmage High Arcana - Spell-Like Ability. The SRD says: An archmage who selects this type of high arcana can use one of her arcane spell slots (other than a slot expended to learn this or any other type of high arcana) to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day.

So, does this mean that for example i can cast 3 lvl 9 spells normally. Then, i choose to make one of them a SLA. So i am left with 2 level 9 spells, but i can use the SLA 2 times, effectively giving me +1 lvl 9 spell at the cost of a lvl 5 spell?
 

Yes if you wanted to have a 2/day 9th Level SLA and normally you could cast 3 9th level spells/day.

You would lose the 5th level slot for the High Arcana, and 1 spell slot from whatever level spell you chose to make an SLA, in this case 9th).
 

Ha-ha, this is great :P Now, another quick question, i have taken Spell Focus: Evocation, and i need a second spell focus to get to Archmage. I had taken Necromancy for the benefit of Horrid Wilting, Wail of the Banshee and Finger of Death. However, my character doesnt have any realistic RP reason to dabble with Necromancy (she is a Sun mage). So then, Jemal suggested i go with Conjuration, but how many useful blasting spells are Cjonuration? Woudln't Transmutation be better for save-or-die spells?

Also, how many bonus languages does she get? Her final INT will be 36. Thanks!
 

Useful blasting Conjuration Spells? None, really. You could always go Enchantment -- nothing says fun like Power Word Kill, or Illusion for Weird :p
 

Myth. your ending Int doesn't give you any bonus languages. Only your int at level one, and only your permanent Int (no Enhancements).
 

Starting INT is 20. So how many languages for that? Regarding focusing, Enchantment seems nice. I have always disliked Illusion. Hmmm. Why would Rhun suggest Conjuration though? I'm sure i'm missing something here.
 

Starting INT is 20. So how many languages for that? Regarding focusing, Enchantment seems nice. I have always disliked Illusion. Hmmm. Why would Jemal suggest Conjuration though? I'm sure I'm missing something here.
 

If I'm not mistaken..... it's Common +5 other languages at 20 Int... as 20 is a +5 bonus.. so I think it's 5 bonus langs.... now.... as far as focusing.... my money has always been on rays... rays=uber.... even some of the low level rays such as scorching ray is a BIG payoff especially with your rod of metamagic empower... if you can you should pick up a rod of metamagic quicken too.. but again these are just my opinions.... I guess I'm trying to say.. see what ray spells go with which school of magic and choose from there if it were me.. did I mention I love rays? hehe
 
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