Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*

Complete Arcane and Spell Compendium add a lot of Conjuration "blasties" to the menu, but only a few of them actually allow saves. Transmutation is probably a better choice, overall...as long as you stock up on Transmutations.
 

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Conjuration is really good if you're doing cloud spells or wall spells, essentially battle field control. A conjurer can dictate an entire fight with a few well placed spells.
 

Thanks Rathan, and thanks to everyone else who has been so helpful! Now, however i think i need a ruling by Jemal before i can select my High Arcana feats. Check this out:
Mastery of Elements

The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.

This High Arcana makes the Energy Substitution feat useless (but it still is a prerequisite for Elemental Savant so i must keep it). Furthermore it completely removes the disadvantage of being an Elemental Savant who's spells are all of the Fire type unless they are Energy Admixtured. If i can use this High Arcana to change energy subtypes on the go, i will basically never have the problem of facing immune monsters, and thus can drop Searing Spell (as it makes the spell use 1 level slot higher)

Also, can anyone advise me on how to get some sort of resist for all the elements? Or at least for Cold? I am using both ring slots fyi.

Oh and Jemal, how can one obtain a Staff of the Magi?
 
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Jemal, Like Roronoa said I had no reason to think Complete Champion would be any less Core+Complete then Complete Mage. But I suppose that does keep her damage output manageable until epic. the Skillful enhancement is to use a spiked chain without burning a feat. Sizing is for when she's using Shapechange from a scroll. Spellsight Spectacles are from Complete Arcane. Efficient Quiver is the SRD name for Quiver of Elhona, yes. I'll make the other changes ASAP.

Shayuri, Your background sounds good to me. But while K.'s name is derived from Katherine its actually Kaethrynne.

Myth and Legend, Conjuration does have some decent blasting spells. The Orb line of spells caps out at 15d6 single target and includes a secondary effect. But they're not impressive compared to what evocation has to offer. Transmutation has Disintegrate, but Rpgramen is right that upping the DC on Illusion or Enchantment is probably better.
 

One more thing, before i get to bed (hopefully i can finish the list tomorow while at work). Jemal, any word on spells known for a Wizard? Do i know all the spells for each level? If not, what are the restrictions? Thanks!
 


The best Transmutation "blast" is actually Polymorph Any Object, IMO. :)

Very workhorse spell.

But yeah, Enchantment boasts Dominate Monster...which is great as long as it's not immune.

Void, sorry about the name thing...I think I'll just abbreviate to Kat, if that's okay. :)
 

One more thing, before i get to bed (hopefully i can finish the list tomorow while at work). Jemal, any word on spells known for a Wizard? Do i know all the spells for each level? If not, what are the restrictions? Thanks!

You learn 2 spells everytime you go up a level in spellcasting. Ususally you learn spells from the highest level you can cast, but you don't have to. Other than that, unless you spend gp to buy scrolls and scribe them into your spellbook you don't know them.

At least that's core rules
 

Indeed. You begin play knowing all Cantrips (0th Level) spells, plus 3 + Starting INT Modifier 1st Level Spells. Each level thereafter, you gain 2 per level unless you purchase/craft and scribe scrolls to your spellbook.
 

Myth: Don't forget that there will be times when monsters are pretty much resistant to everything. Considering you can convert your spells to sonic damage there won't be alot of these cases, but theres also magical equipment and spells that can protect against elements. Simply speaking, there is NO way to circumvent the effects of a searing spell (not an elemental based one anyways :p ). Besides, it saves you from having to guess what kind of elemental defenses your opponent may or may not have.

Long story short, if you really need the feat slot, don't take searing. If you want to be able to kill anything not immune to magic, then take it.
 

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