Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*


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Can you update the IC on weather the charge attack hits and how much damage it deals to Rho, and with the visible damage on all the enemies please? I can't choose the best course of action for Silivrenniel without this info.

It doesn't really work like that... we're all acting simultaneously basically so you really just have to choose AN action to do and do it.

If it were me running the blasting mage, I would probably either 1: try to target Rho, Feral, & Bear in one AoE spell or 2: deal some damage to the Very OLD Dragon hanging over our heads right now ;)
 

Jemal explicitly stated that we can act one after the other - read his post on the previous page, so in this turn i want to wait and see what happens with the charge attack. Also, regardless of weather or not we act simultaneously, a fresh assessment on how damaged each foe is is needed - Rho has a high DEX save and Improved Evasion, so it would be pointless to hope and affect him with things like Cone of Cold. SO, i need my info thank you very much :)

Blasting mage is all well and good but now that 3 of the NPCs are 50% or below in health, it's time to start taking them out with more concentrated spells and not giving them a buttload of saves.

On the dragon and Rho's AND the Feral's ability to fly - I won't be so lenient and not pack my Wingbind spell next time. (In this fight i didn't choose it because Rho had been revealed to already have wings by the time i was doing spells on my char, so i didn't want any sneaky advantages like that)

Then again, i am grateful for Jemal not targeting my mage (probably because he knows i'm fresh as a player). If i were the DM i'd run highly experienced NPCs to the best possible tactics available. In this case, not spreading damage between 6 PCs and definitely not attacking the high HP tanks when there is a 180HP mage there with virtually no AC, that is flinging Meteor Swarms and Admixtured Cones of Cold.

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DEAR GOD I'M SUCH AN IDIOT!!! I guess this is the bear's damn lucky DAY isn't it? Now not one but TWO epic fails happened to save it's furry butt for so long. I could have damn right removed it from play since round one! Lo and behold:

[sblock=RUBY RAY OF REVERSAL]Abjuration
Level: Sorcerer/wizard 6
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One natural or magical hazard; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Each version of this spell can target one of the hazards described below and “correct” it in the manner described. Unless specifically stated otherwise, this spell affects magical and mundane hazards of the indicated type equally. For example, a ruby ray of reversal can eliminate the webs of a monstrous spider or the effect of a web spell.

• Any trap targeted by the ray is sprung. This version of the spell can have adverse effects on creatures standing within a trap’s area. You must be aware of a trap to cast ruby ray of reversal on it.

• The spell unties knots and causes chains, manacles, and similar restraining devices to fall away. Entangle and similar magical effects are dispelled. Doors (or chests, drawers, cabinets, and so on) that are locked, barred, or under the effect of an arcane lock spell are opened.

• A 5-foot-diameter hole is created in a wall of force, forcecage, or similar spell or effect. This function of the spell does not destroy the targeted effect, but creatures trapped by it might be able to wriggle free.

• A creature that has been polymorphed, turned to stone, or otherwise transformed from its natural state is returned to its natural form.

• A magic jar spell is dispelled if a ruby ray of reversal targets the crystal holding the caster’s soul.

• Webs, slime, grease, and other substances that would hamper movement are destroyed in a 20-foot-radius spread.

Focus: A ruby worth at least 500 gp.[/sblock]

Well then... Aren't I a smart one. *sulks*
 
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no big deal really. the bear would have just turned back on it's round...


as a free action...

how well does every on here know non spell casting classses that do strange stuff?
 


i doubt he would have turned back since he's feebleminded right now.
Yes exactly my point! He would have just stood there, drooling. But in a much less threatening form! Plus i don't know if it won't remove his spell all together:

Each version of this spell can target one of the hazards described below and “correct” it in the manner described. Unless specifically stated otherwise, this spell affects magical and mundane hazards of the indicated type equally. For example, a ruby ray of reversal can eliminate the webs of a monstrous spider or the effect of a web spell.
Seems to me it acts much like Dispel Magic, only more specific and no save or SR allowed...

Anyway, Jemal Rho has Greater Blink on him right? Well Sila has permanent See Invisibility on her, but still doesn't she have a 20% miss chance against him when she targetted with the meteors? I don't know about the Cones of Cold too.

Also, will she have a 20% miss chance if she shoots at him with a ray?


Ummm well it seems Rho's head will be flying off now after this charge by a very battle eager Adamas! (i did good to wait) :) Anyway the questions still stand, i want to be learning as well as playing :D

Hey, this isn't some Highlander/Bhaal Essence thing where the one dealing the final blow takes on the bloodline powers of his adversary right? It would be bad for the party if everyone waited for a last hit on the baddies :D
 
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he's either a bear warrior, or a shifter from eberon with the shifter special prestige class. it's a fighter type that can change into a bear. it's not a caster nor shapeshifting monster because any thing that gets a choice and can turn into a bear won't unless for flavor or jemal taking it easy on us. there are so many better things to turn in to. in either case he would be a barbarian type and probely had low int and wis to begin with.

Original post by jemal
"Sabastian takes the bears moment of distraction to unleash his magics. It's hard to tell whether the Feeblemind had much effect on the allready slobbering and growling beast, and though the disintegrate strikes the bear directly, it only serves to dust a small patch of hair."

my money is on bear warrior because the shifter is level intensive and he probly also has monk levels for sun school and a few other strange classes
 


that could be one of my favorite classes. Warshaper, same book as bearwarrior, it a specialist class that increases the abilities of shapeshifters, 1 st lv gives you the ability to grow an extra natural attack.
 

Flesh - Stop givin away my secrets. ;) Seriously though, you guys are very close to finding out what the bear actually is, and suffice to say that feeblemind has absolutely zero effect on his ability to change shape. The feeblemind has altered his tactics, but only one of his class abilities has been affected... though granted the one class ability he did loose was worth 6 levels, so that feeblemind was quite a nerf.

Myth - I roll the miss chances, your meteors got rather lucky this round (And I forgot about it before). As to the ray - ALL forms of attack have to roll vs the greater blink (Unless you can see invis AND the attack affects Ethereal creatures), and I'll be doing the miss chance rolling myself. (Guess you should hope I keep forgetting)

Also, someone empowering themselves into a different form may be hazardous to their enemies, but that is not a 'magical or mundane hazard', which is what the ruby ray targets. It's for undoing hazardous transformations to friends, not buffs to enemies.


I will not be updating between each PC. I understand that the results of certain actions can change your intentions, but I prefer a much more fluid form of combat where things are actuallly happening at the same time, instead of "Bob walks forward, bob swings. tom walks forward, tom swings, Susan casts a spell - in that order", it's a lot of "meanwhiles" and "During this times" and "as he's swingings".
The reason I pointed out the delaying was for co-ordination and tactics, not so you could see the results of X persons action before deciding what to do with your action You can see what they're going to do (AKA what they post as their action), but not the results of it.
Keep in mind the entirety of the round is happening over the course of six seconds, there's not much time for people to be standing around waiting for someone else to finish their six seconds worth of actions before deciding what they should do.


As to damage assessments - I only do that every couple rounds, when there has been a visible change in how injured an opponent appears to be. If you want a better estimate of your targets HP, you'll have to find some way of figuring that out IC or through some rule/feat/spell.

Then again, i am grateful for Jemal not targeting my mage (probably because he knows i'm fresh as a player). If i were the DM i'd run highly experienced NPCs to the best possible tactics available. In this case, not spreading damage between 6 PCs and definitely not attacking the high HP tanks when there is a 180HP mage there with virtually no AC, that is flinging Meteor Swarms and Admixtured Cones of Cold.
I hate DM's that specifically try to do stuff like that, and I sincerely hope you learn better early on in your DMing career.. The point of DMing is to provide interesting, challenging encounters - not kick the crap out of your PCs. If I wanted to be a prick and use all the douchebag tactics that my roommates and I joke about, I've no doubt that Rho by himself could kill half this party, but I don't see how anybody would have fun from said encounter.. That doesn't mean that I'm holding back, it just means I'm not being an ass. There is a difference.

One must also keep in mind what the NPC's actually KNOW about the PC's. Sure, I could've had the feral avoid all the people that he can't stun/paralyze. I could've read through each of your character sheets and figured out the most efficient way to beat the snot out of you...
but why? The NPC's shouldn't know that stuff, and I shouldn't be using that information against you unless it's plot significant or the NPC's have learned said information... either from observation or prior encounters.

Oh, and in case you were wanting those rolls: Condensed Three Round Grapple Attack (1d20+29=41, 21d10+63d6+420=742). Just be glad I didn't power Attack 20 and drop his AC 20. If I did that'd be 1,162 damage, but his AC drops to 22 for the round.
*L* trust me with all the ways I've forgotten to kill you guys and the defenses I've forgotten to take into account on my NPC's(Rho in particular I keep forgetting his greater blink), you should be very glad that I don't go back on allready posted actions.

"You can wield your weapon against a foe who grapples you without penalty and without first making a grapple check. In this situation, you can take a standard action or a full attack action as normal."

The way I read this is that no matter what weapon you have this feat in, be it a Dagger or even a Spiked Chain, you can use it without hindrance if you are grappled, whether it's light or not. I might even stretch it to the point where Adamas could even Two-Weapon fight with two Bastard Swords.
The problem is, It says "without penalty and without first making a grapple check".. I can only presume that they are referring to the ony actual 'penalty' reffered to in the grapple section about attacks: Attacks in a grapple suffer a -4 penalty. Yes, only being able to wield light weapons in a grapple is "A Penalty", but then again, so is having your weapon broken.. or facing someone immune to sneak attack(If you happen to have sneak attack). If you allow a braoder definition of penalty than the actual listed "Penalty", a rules lawyer could and would use said terminology to overcome many things when grappled that are clearly not in the intent of the feat... Damage Reduction, Hold Person, being disarmed, etc, etc.

I also don't see how being good with.. say, a greatsword.. gives you the room to manuever enough to swing it. It doesn't seem so much a matter of skill as of simple relative size
 
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