Gaming W/Jemal: Mutant High


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Well... since there *might* be more room... so here's my concept. ;)

  • Real name: Selena Garcia (official birth name Selena Esmerelda Alisanra Margaruite Garcia)
  • Alias: Dissonance nicknamed "Diss" (she's got a bit of a barbed tongue and an attitude after all ;) )
  • Age: 15
  • Physical description: Average-short height (4' 10") with plain features, pale skin and chopped messy hair bound in scattered rubber bands, green wide set eyes and a small button nose, narrow mouth and thin lips with slight smile lines, small ears with slight points to them and no lobes (ears aren't pierced but her nose and eyebrow both are, and her belly button but she hasn't told her parents yet), torn white-t shirt with random pink safety pins scattered on it worn over a long sleeved dark gray v-neck henley textureed shirt, black worn bell bottom jeans with tattered bottoms and a few scattered worn spots, pink cord twined bracelets and heavy black hiking boots... usually untied
  • Costume description: Black tights, knee high pale pink pleated skirt with stencils of notes randomly scattered across it in black ink, loose side hanging thick black military style belt, pale pink loose fitting denim vest with an emblem stitched on the front left breast in black thread (design is a flattened ellipse with wavy lines going from one end to the other and crossing one another freely)
  • Powers: Sonic Control (APs: Flight (sonic "jets"; loud), Blast, Nauseate (vertigo) (area; radius only), Stun); Fatigue Field (sonic wave pulse; continuous; crystalline damaging field; exhausts/fatigues other materials over time)
  • Source of powers: Mutation
  • Base of operations:
  • Notable skills/knowledge: Gymnastics were forced on her and she was a great dancer when she was young... before her rebellion against her parents conservative controls placed on her. She's into alternate and heavy music and her parents were actually relieved when she started spending time in martial arts training; at least it kept her out of trouble. :D
  • Background/Origin: The beach city of Santa Barbara was Selena's playground. Growing up in a serious college and party town was always interesting.

    Her mother, a third generation spanish-american, was a serious traditionalist until she met Colin, an Irishman on a HB1 visa working for a technology firm in Santa Monica. Her parents relationship had been a whirlwind and in a few short months they were married and moved to Santa Barbara, a "college town" about two hours north of L.A. county. Working for a small firm doing R&D for government contracts was lucrative kept them more than cared for and her mother opened a dance studio which became highly successful. Selena was born the second year into their marriage, a healthy girl just a tad below average height and weight. Born into leisure and wealth she had no worries or wants; except as often is the case she didn't really get to see her parents that often. Her mother's dance studio had become one of the lead studios on the west coast and her father, still working the government contracts which he couldn't discuss with his family and kept him away for months at a time, made a small fortune on a yearly basis.

    Selena started rebelling her early double digits when at the age of 11 she started shoplifting, when the family lawyer continued to show up instead of her parents that stopped. A failed attempt to start smoking, "They're so gross!" she exclaimed almost immediately, a rash of minor vandalism, and a half-hearted suicide attempt (she really was too independent to really want to die) later she, figuratively speaking, shrugged her shoulders and ignored them, "just like they ignore me." She formed a small punk/alternative/metal band with a couple friends and got involved in martial arts, training at a traditional kung fu studio just a few miles from her home.

    By the time she was 13 her powers had begun to manifest, typically when she laid out a heavy lick on her mule, i.e. got into the lower notes on her sturdy electric with the good amp. All the area around her would begin to vibrate as the sounds grew to a level far past what the hardware could normally produce. By the time she was 14 she'd "blown out" well over a dozen rooms, a half dozen vehicles, and uncountable windows, tables, vases, and other items made from crystalline materials. Just a few months after her 14th birthday she was sent to a special school for the gifted... where she is today.

    She's gained some control over her powers; at least enough to avoid "blow outs" but just maintaining that control is often the best she can manage on any given day. The professor gave her a special pair of "plastic" wristbands that help her "modulate" her abilities, keeping them damped so that she doesn't hurt anyone around her or break anything. Even then if you're within a couple feet of her the sonic pulses which constantly emanate from her can be felt and within a few short minutes typically cause muscle ache and fatigue.
 
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[sblock=]
Spike
180pp

Abilities (28pp):
STR: 24 [18] (+7), DEX: 14 (+2), CON: 20 (+5), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1)

Combat (20pp): Attack (10pp) +5 (+7 Melee/+11Spikes) [Spikes +11 dmg], Defense (10pp) 21 (12 flat-footed), Init +6, Grapple +12, Knockback -10

Saves (34pp): Toughness +11 (2 Impervious), Fortitude +16, Reflex +14, Will +12

Skills (15pp): Bluff 14 (+15), Notice 16 (+17), Sense Motive 14 (+15), Knowledge Tactics 14 (+15), Languages 2 (Japanese, French, English)

Feats (18pp): Attack Focus 2 (Melee), Uncanny Dodge (hearing), Dodge Focus 6, Fearless, Taunt, Diehard, Move by Action, Luck 2, Instant Up, Evasion 2

Powers (65pp):
Container 6 (Mutant Skeleton; Power Feat: Innate) (31 pp)
Enhanced Skeletal Structure:
(10pp)Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)]
(6pp)Protection 5 (Impervious 1)
(1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’)
(9pp)Strike 5 (PF: Accurate 2, Mighty, Thrown 2 (20’); Drawback: Only Lethal Damage)
(2pp)Super-Movement 2 (Wall-Crawling 2, Full Speed)
(2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw)

Regeneration 19 (19pp) (Bruised/Injured 1 per round with no rest, Staggered 1 minute, Disabled 1 hour, Resurrection 2 (DC10 in 24 hours to resurrect); PF: Persistent, Regrowth)

Immunity 2 (2pp)(Aging, Poison)

Super Speed 1 (4pp)(10mph, Routine Tasks twice normal speed, +4 Initiative, Rapid Attack 1; 5’ Radius/10' with Elongated Spikes)

Super Senses 9 (9pp)(Hearing [Extended 1, Acute 1, Accurate 2], Tremorsense 3, Danger Sense 1, Ultra-Hearing 1)
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I have already made a few adjustments, to not be exactly as Wolverine. Here's what concepts I went for and any other detailed info:

Abilities: He's not as knowledgeable as his mentor, but he is slightly stronger, and more charismatic.

Combat/Defense: He's got pretty good with both. Base Attack at +5, maxed with strike, and Defense maxed as well, with good chance to not be caught flat footed with feats and skills. He's also got some decent knockback modifiers, due to Immovable and Impervious.

Saves: Tried to go big here, as he's used to having to get out of all sorts of predicaments. Toughness is maxed, as well as being Impervious (2). Saves, almost maxed!

Skills: He's learned the tactics in battle as well, and it will show. He has also taken a knack for languages, now able to speak Japanese and French fluently.

Feats: Mainly melee attack focused, with some Dodge capabilities. His evasion is a good addition, as he has seen many an attack go foul. He's learned from the best, and that includes the taunting. He's learned to use it to his and his allies advantage, and he's not afraid to try. He's lucky, and able to move and attack with ease. When he does get knocked down, it's not for long.

Powers:

Density is going to increase to 3 ranks, so that it would show as a much different substance and unusual even for a mutant. It's not metal, so there won't be the drawback of magnetic vulnerability that wolverine has. It's a much different alloy, and with Spike's control, he is able to break off pieces, which is actually his skeletal structure disjoining a portion of the skeleton for his use. So, instead of actually worrying about Spike having the strength to actually break off such a hard substance, it would be the other way around; the body removing a part of itself for Spike.

Elongation works well with this concept, as it now takes a move action to grow his long spiked weapons, which protrude from his forearms, like over sized punching daggers. His skeletal structure allows extra strength, protection in the form of plates of hard bone-like structures all over his body, and a little resistance to being bullied around the battlefield.

His strike is his lone mutant attack, but it's what he does best. It's accurate, mighty, and if needed, he can shoot the spikes at foes up to 20' away with ease. He does have to regrow the spikes again, but that's possible now with his Elongation.

Other feats not associated with his Skeletal Structured ones include Regeneration (with Resurrection added), Immunity to Aging and Poison, SuperSpeed for Rapid Attacks, increased movement, and better initiative, and Super Senses. With his skeletal structure, his ear canals have even been modified to allow him the ability to use Tremorsense with his whole body. He also has Danger sense dependent on Auditory sense, as well as the ability to hear Ultra High and Low frequencies.

So, here's the new concept, take a look, let me know if its unbalanced, and I can ammend from there.

Thanks!
 
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Fangor the Fierce said:
Uh, anyone have any feedback on the final draft of my mutant? If not, I am assuming he's ok and well rounded. I will then post him on the Rogue's Gallery.

Sorry. Eric's my first M&M character; I don't think I know the system well enough to critique anyone else on mechanics.
 

drothgery said:
Sorry. Eric's my first M&M character; I don't think I know the system well enough to critique anyone else on mechanics.
Actually, critique on the concept is good enough. I like the X-Men, grew up reading them daily. Wolverine was the best, in my opinion, and I wanted something along that line. Spike seemed like a good option. Younger, more controlled (no rage), but different. Another experiment, this time forgotten.

With that being said, what about complications? He's sure to be missed by the original Weapon X program advocates, and once they know he's alive, they are sure to come back for their 'property', thinking this kid has no rights. Drawbacks and complications? Would those be advisable, or should I overlook them?
 
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I'm also not the best to go over a person's mnm build since I haven't created many characters using the system.

If anything I think the weapon x background issue would fall under a complication. That way if it ever comes into play you could potentially receive a hero point as a result of their involvement
 

What about drawback of Noticeable? From what I am envisioning on Spike, he's got 'scales' of some sort. They look like scales, in various places on his body, but its simply his skeletal structure in an advanced form. Think of a skater, with elbow pads, shin guards, forearm bracing, shoulder guards, knee pads, etc. Usually, he's wearing a loose jacket or overcoat type clothing, but his mutant structure is not hidden.
 

Fangor the Fierce said:
What about drawback of Noticeable? From what I am envisioning on Spike, he's got 'scales' of some sort. They look like scales, in various places on his body, but its simply his skeletal structure in an advanced form. Think of a skater, with elbow pads, shin guards, forearm bracing, shoulder guards, knee pads, etc. Usually, he's wearing a loose jacket or overcoat type clothing, but his mutant structure is not hidden.

Noticeable would fit based on your description of the power... but you don't have to have any drawbacks... do you need the point or are you just looking for a more fully developed character? ;)
 

Ryfte said:
Noticeable would fit based on your description of the power... but you don't have to have any drawbacks... do you need the point or are you just looking for a more fully developed character? ;)
I was looking at a more complete character. He's a mutant, and not able to hide it as well as the others, considering his structure. For the point, since I think it's only a single point drawback, it would probably go into a feat. No power increase, as I think those are pretty well rounded on his character concept.
 

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