Gaming W/Jemal: Planar Quest! (Closed)

Which Setting would you prefer Jemal to DM?

  • Meh, Neither grabs my attention.

    Votes: 0 0.0%

  • Poll closed .
That's why I gave fair warning. Yes this could cause problems. How ever i hate "Hi my name is(insert). I am now a member of your party." it normally happens when some one joins an existing game. But here it's at the beginning. It was a pc or an npc for this and a npc would have gone through a similar trail of is it a trap? Don't be mystrious! Here it's just happening on both sides of the fence. You have no reason to trust me other then I'm your only choice. I have no reason to trust you except that your my safest choice. I am causing some problems now but once this scene is finished things will be different. You don't act the same way around every one. These are people he's meeting for the first time. With interactions between pcs there may be friction. He's talking. He's answering questions as fully as he can. And he's getting desperate. His paranoia keeps him from talking now but when he feels safe it will go much better. It's going to start showing in the next few posts. You've seen him, how ever briefly. A young man. The lot of you are seasoned adventurers. Youve got an ogre with you. He's as threatened by you as you're distrustful of him. I'm not making excuses here just giving honest insights in to his character. I'm looking too the experienced, cool headed to take chargeof the situation. as much as he's talked you down you still are living legends of your world. Does trying to talk sense to someone while they are being hunted sound right? I'm not saying bend to me. talk to each other as well as my character. You all know each other but how much have you worked on inter character relations?

Edit: crotchety old man is crotchety.
 
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I'm not saying there's a problem in this case, but regarding 'instant joining of the party': I certainly agree it should not be glossed over like it's nothing; but at the same time, players have a responsibility to create a character that will fit in the game, just as creating a paladin in an evil campaign would be no good.

In another face to face game, there was a new character who needed to be recruited into the party. He had some kind of mundane profession, I think, as his background. We tried several arguments to convince him to join us. He considered our best arguments and kept saying something to the effect of 'No, that's not quite enough to convince me'. Out of character, he claimed he (the player) really wanted his character to join the party and make it work. Well, it seemed to the rest of us that he had ample reason to do so in character, and was just holding out because the player was being a dick. The character had to be scrapped and he brought in a new one. He blamed us and the DM for not giving his PC good enough reasons to join the party; we blamed him. It was totally his fault and I wasn't too upset when he left the group.
 

In fairness, I don't think this situation is anything as bad as what you describe. We just need a leap of faith. Leave it to the celestial to make one. :) I hope people aren't upset...I do feel like this is something Mei would do...essentially simplifying the choice from if you trust this newcomer, which is complex and difficult, to if you trust her...which is hopefully an easier question, :)
 



proposal for spell

orb of acid, greater
School: Conjuration (Creation) [Acid]
Level: Sorcerer/wizard 7
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One orb of acid/2 caster levels [max 15]
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: No
Description:
An orb of acid about 3 inches across shoots from your palm at its target,
dealing 1d6 points of acid damage per caster level (maximum 30d6). You
must succeed on a ranged touch attack to hit your target. A creature
struck by the orb takes damage and is stricken with wracking pain by the acid’s
virulent causticity for 1 round/2 caster levels. A successful Fortitude save negates the
Pained effect but does not reduce the damage. The target suffers wracking pains that impose a -4 penalty on attack rolls, skill checks, and ability checks.

I suggest the level of 7 because there are 3 levels between the lesser and base spells, so level 1,4 and 7.

An alternative to pain might be poison [con damage]
 




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