Skywalker said:Without putting words in the horse's (sorry Bruce) mouth, on an RPGnet thread there was considerable discussion of this.
Bruce's approach appears to be toolkit. He was even discussing about having multiple possible histories discussed as well as multiple possible "genres" from gritty to B grade monster action supported
The books sound like they will also support making up you own post apocalyptic playground wherever you want, including your home town rather than providing a default setting.
Skywalker said:The books sound like they will also support making up you own post apocalyptic playground wherever you want, including your home town rather than providing a default setting.
We've also, I think, loosened up the foreground in useful ways, with more attention to the rules and advice you need to build your own settings. "Blowing Up Your Neighborhood" is a section of one chapter, for instance. I've set as a design goal to minimize telling you "it must be thus and so" and to maximize a sense of working with you. If you want ready-to-go environments, you'll get 'em. (Man are they cool, too.) But if you're a tinkerer, as many of us are, you'll find - I think - a bunch of fresh stuff to play with.
Gallo22 said:I hope they kept the odd ball science-fantasy equipment, the "Black Ray" gun was great, among numerous others. I don't want it to be too serious of a sci-fi game. GW has always been sci-fantasy. I just can't wait to dig in.
Gallo22