RangerWickett
Legend
Here's an idea for 5th edition (inspired by Gamma World): enforced dual classing.
When you make your character, you choose two classes, and you get stuff from each. Each class has roughly half the stuff a current 4e class has, so you basically end up with a "build your own class" system.
Starting classes could be something like:
Greatweapon Warrior (heavy melee, athletics)
Twinweapon Warrior (two weapons)
Battlerage Warrior (fury and indomitability)
Openhand Warrior (unarmed combat)
Swiftweapon Warrior (speed, light weapons)
Armored Hero (shield and plate, endurance)
Scoundrel (trickery, sneak attack)
Fusilier (ranged weapons)
Evoker (damage magic)
Enchanter (mind magic)
Illusionist (illusions)
Necromancer (death)
Abjurer (defense)
Diviner (foresight)
So a standard fighter is an armored greatweapon warrior. A rogue is a swiftweapon scoundrel. A ranger is a twinweapon fusilier. A cleric is an abjurer-evoker, while a paladin is an armored abjurer. Someone who wants to mix magic and weapons could be a greatweapon necromancer, a battlerage illusionist, or a swiftweapon diviner.
Each class would have two possible roles, so an armored greatweapon warrior could pick the defender powers of each role, or pick the controller powers of being armored (use your shield and bulk to move people around, grab them, or knock them down) and the striker powers for your huge weapon.
What do you think? How feasible would this idea be?
When you make your character, you choose two classes, and you get stuff from each. Each class has roughly half the stuff a current 4e class has, so you basically end up with a "build your own class" system.
Starting classes could be something like:
Greatweapon Warrior (heavy melee, athletics)
Twinweapon Warrior (two weapons)
Battlerage Warrior (fury and indomitability)
Openhand Warrior (unarmed combat)
Swiftweapon Warrior (speed, light weapons)
Armored Hero (shield and plate, endurance)
Scoundrel (trickery, sneak attack)
Fusilier (ranged weapons)
Evoker (damage magic)
Enchanter (mind magic)
Illusionist (illusions)
Necromancer (death)
Abjurer (defense)
Diviner (foresight)
So a standard fighter is an armored greatweapon warrior. A rogue is a swiftweapon scoundrel. A ranger is a twinweapon fusilier. A cleric is an abjurer-evoker, while a paladin is an armored abjurer. Someone who wants to mix magic and weapons could be a greatweapon necromancer, a battlerage illusionist, or a swiftweapon diviner.
Each class would have two possible roles, so an armored greatweapon warrior could pick the defender powers of each role, or pick the controller powers of being armored (use your shield and bulk to move people around, grab them, or knock them down) and the striker powers for your huge weapon.
What do you think? How feasible would this idea be?