Gargoyle - your experiences?

Sixteenth thread of a series on the younger classic Dungeons & Dragons adventure modules. It is interesting to see how everyone's experiences compared and differed.

Gargoyle
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Synopsis: A pair of gargoyles wake up on morning to find their wings missing, and contact the players to help recover them. Zany escapades abound! The horror! The horror!

Been a while since I posted one of these threads, so I figured I'd throw one out that is universally acclaimed as the high-point of adventure design and compelling setting material. No, really. It is.

Did you play or DM this adventure (or both, as some did)? What were your experiences? Did you complete it? What were the highlights for your group?

(With thanks and a tip of the hat to Quasqueton for his ground-breaking series of classic adventure discussions.)
 

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I DMed it a few times, starting with a store tournament. I remember it was a hoot. Shouldn't be thought of as "canon", but fun for a break from an otherwise serious campaign.
 

Definitely not something for a serious campaign. Heavily railroaded, and the deus ex machina ending where the PC's are relegated to spectators is just bad.

Worst module ever? Probably not. But, definitely in the basement.
 

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