Garnfellow
Explorer
Updated Plucksome
PLUCKSOME _____ CR —
Intelligent masterwork psaltery, 9th level
NG Tiny Construct
Init -2; Senses hearing; Detect Creature (fey) (detect presence or absence of fey within 60 ft); Listen +3
Languages communication (empathy)
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AC 7
hp 24 (9 HD); hardness 5
Immune ability drain, critical hits, disease, energy drain, mind-affecting effects, nonlethal damage, paralysis, poison, sleep effects, stunning
Resist cold ¼, electricity ½, ranged weapons ½
Fort +6, Ref +6, Will +9
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Spell-like Abilities (CL 9th):
Abilities Str –, Dex –, Con –, Int 6, Wis 12, Cha 15
SQ construct traits, object traits, persuasion
Feats Detect Creature (fey), Iron Will, Skill Focus (Perform), Toughen, Unique Magical Ability (persuasion)
Skills Concentration +4, Listen +3, Sense Motive +3, Perform +11
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Perception (hearing): Plucksome can hear as well as a human and is vulnerable to auditory effects.
Communication (empathy): Plucksome only understands one-word sorts of ideas or emotions, and can convey the same. It does so only mentally, however, to anyone holding it.
Hardness (Ex): Whenever Plucksome takes damage, subtract 5 from the damage. Only damage in excess of its hardness is deducted from the Plucksome’s hit points.
Construct Traits: Plucksome is immune to all mind-affecting, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Plucksome is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and immediately destroyed when reduced to 0 hit points or less. Since it was never alive, Plucksome cannot be raised or resurrected.
Object Traits (Ex): Electricity and ranged weapon attacks deal half damage to Plucksome; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damages; divide the damage dealt by 4 before applying the hardness.
Persuasion (Su): When held, Plucksome grants a +3 competence bonus on the holder’s Charisma-based checks, as if the holder were wearing a circlet of persuasion.
PLUCKSOME _____ CR —
Intelligent masterwork psaltery, 9th level
NG Tiny Construct
Init -2; Senses hearing; Detect Creature (fey) (detect presence or absence of fey within 60 ft); Listen +3
Languages communication (empathy)
-----
AC 7
hp 24 (9 HD); hardness 5
Immune ability drain, critical hits, disease, energy drain, mind-affecting effects, nonlethal damage, paralysis, poison, sleep effects, stunning
Resist cold ¼, electricity ½, ranged weapons ½
Fort +6, Ref +6, Will +9
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Spell-like Abilities (CL 9th):
1/day—shadow conjuration (DC 16), sleep (DC 13), ventriloquism (DC 13)
2/day—charm monster (DC 15), enthrall (DC 14), ghost sound (DC 12), prestidigitation (DC 12), Tasha’s hideous laughter (DC 13)
-----2/day—charm monster (DC 15), enthrall (DC 14), ghost sound (DC 12), prestidigitation (DC 12), Tasha’s hideous laughter (DC 13)
Abilities Str –, Dex –, Con –, Int 6, Wis 12, Cha 15
SQ construct traits, object traits, persuasion
Feats Detect Creature (fey), Iron Will, Skill Focus (Perform), Toughen, Unique Magical Ability (persuasion)
Skills Concentration +4, Listen +3, Sense Motive +3, Perform +11
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Perception (hearing): Plucksome can hear as well as a human and is vulnerable to auditory effects.
Communication (empathy): Plucksome only understands one-word sorts of ideas or emotions, and can convey the same. It does so only mentally, however, to anyone holding it.
Hardness (Ex): Whenever Plucksome takes damage, subtract 5 from the damage. Only damage in excess of its hardness is deducted from the Plucksome’s hit points.
Construct Traits: Plucksome is immune to all mind-affecting, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Plucksome is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and immediately destroyed when reduced to 0 hit points or less. Since it was never alive, Plucksome cannot be raised or resurrected.
Object Traits (Ex): Electricity and ranged weapon attacks deal half damage to Plucksome; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damages; divide the damage dealt by 4 before applying the hardness.
Persuasion (Su): When held, Plucksome grants a +3 competence bonus on the holder’s Charisma-based checks, as if the holder were wearing a circlet of persuasion.