Antioch the Throne, Angel of the Five's Righteous Wrath
The powerful angel Antioch is one of the Five’s Thrones and frequently an instrument of Their divine wrath. Antioch is also somehow connected to the holy babe Agnes. Antioch appears as a terrible wheel of whirling fire in the sky, its form studded with many burning, watchful eyes.
Antioch was built using a saboath ophan from Atlas Games
Penumbra Bestiary (which I updated to 3.5) and two prestige classes from Malhavoc’s
Anger of Angels. The latter book also provided the Transcend Distance feat. Blinding Speed is an epic feat.
ANTIOCH --------------------- CR 22
Ophan angel of destruction 3/angel of fury 2
LN Huge outsider (chaotic, extraplanar, good, saboath)
Init +13;
Senses darkvision 60 ft, low-light vision; Listen +27, Spot +32
Aura fear (60 ft, DC 26)
Languages Abyssal, Celestial, Infernal, tongues
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AC 29, touch 17, flat-footed 20; Dodge
hp 265 (21 HD); regeneration 15;
DR 15/evil
Immune electricity, fire, petrification
Resist acid 20, cold 20, sonic 20;
SR 26
Fort +24 (+28 against poison),
Ref +20,
Will +24
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Spd 50 ft, fly 150 ft (perfect)
Melee chain of fire +28/+23/+18/+13 (3d6+8 plus 1d6 fire and 1d6 divine) or
chain of fire +23/+18/+13/+8 (3d6+13 plus 1d6 fire and 1d6 divine) or
2 slams +27 (2d6+8 plus 1d6 fire and 1d6 divine)
Space 15 ft;
Reach 15 ft
Base Atk +21;
Grp +37
Atk Options Improved Sunder, Power Attack
Special Atks chain of fire, rage 1/day, smite infidel 2/day (+8 atk, +3 dmg), swallow whole
Spell-Like Abilities (CL 17) 1/day—
gate; 3/day—
blindness/deafness (DC 20),
contagion (DC 22),
creeping doom (DC 25),
destruction (DC 25),
dimension door,
earthquake,
firestorm (DC 25),
finger of death (DC 25),
flame strike (DC 22),
flesh to salt (DC 24),
slay living (DC 23),
storm of vengeance (DC 27),
whirlwind (DC 26); at will—
improved invisibility,
telekinesis (DC 23, 65 ft range)
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Abilities Str 26, Dex 28, Con 26, Int 22, Wis 26, Cha 26
SQ halo, holy fire
Feats Blinding Speed, Cleave, Dodge, Improved Initiative, Improved Sunder, Mobility, Power Attack, Transcend Distance
Skills Climb +10, Concentration +32, Diplomacy +26, Hide +13, Intimidate +32, Jump +10, Knowledge (arcana) +22, Knowledge (religion) +30, Knowledge (the planes) +25, Listen +32, Move Silently +22, Search +28, Sense Motive +32, Spellcraft +21 (+23 to decipher scrolls), Survival +27 (+29 on other planes, or to find or follow tracks), Spot +32, Swim +20, Use Magic Device +22 (+24 to use scrolls)
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Aura of Fear (Su): Antioch constantly radiates an aura of fear with a 60 ft radius, DC 26 Will negates. Creatures failing their save are shaken for the duration of the encounter. This is a supernatural, mind-affecting ability. Onlookers gain a +2 circumstance bonus to the save if Antioch makes any attempt to calm them. A creature that successfully saves cannot be affected again by Antioch’s aura for 24 hours.
Tongues (Su): Antioch can speak with any creature that has a language, as though using a
tongues spell (CL 16). This ability is always active.
Chain of Fire (Su): Antioch may create a chain of fire, a lashing weapon made of links of flame. The chain acts like a
+1 silver flaming light flail. Creating the chain does not require an action, nor does causing it to vanish. If it ever leaves Antioch’s grasp, it vanishes immediately.
Smite Infidel (Su): Twice per day Antioch may use his ability to smite infidel. This functions like the paladin’s ability to smite evil, except that it works on creatures of any alignment—as long as they do not worship the Five.
Swallow Whole (Ex): Antioch may swallow whole any creature up to Medium size if it makes a successful grapple check. Creatures swallowed by Antioch are unharmed but are treated as pinned, and Antioch can disgorge a creature as a standard action. Antioch can hold one Medium, two Small, four Tiny, eight Diminutive, or 16 Fine creatures. A swallowed creature must first escape the pin in order to take any other actions (and is treated as in a hold while still swallowed). The swallowed creature may free itself if it can break or escape the hold, or it can cut itself free using natural slashing weapons (such as claws) or a Tiny or smaller slashing weapon to deal 15 or more points of slashing damage (which Antioch suffers as normal) to create an opening. Once a creature passes through, this opening seals closed automatically. (Multiple swallowed creatures must each cut their own way free.) Antioch normally uses this ability to transport creatures to a superior for interrogation or punishment, or to transport particularly evil creatures directly to Hell.
Rage: Once per day Antioch may enter into a rage for 13 rounds. During this rage the following changes are in effect:
AC 27, touch 15, flat-footed 18
hp 307
Fort +26 (+30 against poison), Will +26
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Melee chain of fire +30/+25/+20/+15 (3d6+10 plus 1d6 fire and 1d6 holy) or
2 slams +29 (2d6+10 plus 1d6 fire and 1d6 holy)
Grp +39
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Abilities Str 30, Con 30
Skills Climb +12, Concentration —, Diplomacy —, Hide —, Jump +12, Knowledge (arcana) —, Knowledge (religion) —, Knowledge (the planes) —, Move Silently —, Search —,Spellcraft —, Swim +22
Halo (Su): As a swift action, Antioch can surround itself with a halo of light having a radius of 20 ft. In addition to shedding light, it acts as a
magic circle against evil (CL 16). The aura can be dispelled, but Antioch can create it again as a swift action on its next turn.
Holy Fire (Su): Any time Antioch uses a fire spell or an ability that deals fire damage, half that damage is replaced by divine power, which is not subject to fire resistance or immunity (see the
flame strike spell). This ability does not affect fire damage from magic items or other equipment Antioch uses.
Regeneration: Antioch takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.