Garnfellow
Explorer
Laconic Centurion 2.0
After some experimenting, I decided I wanted to make Hecatesseus’s Laconic Centurion a little tougher. A lesson learned here might be that Monte Cook’s Construct Creature template really shouldn’t be used on a creature with class levels -- without Intelligence you lose all the feats, skills, and abilities that make class levels dangerous.
So using the first attempt as inspiration, I took a second crack at designing a construct warrior from the ground up, adding HD, the Wounding special attack, and the Fast Healing and Hardness special qualities.
Which makes me wonder, shouldn’t all constructs have Hardness instead of Damage Reduction, like animated objects or caryatid columns?
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Laconic Centurion of Hecatesseus: CR 10; Medium Construct; HD 15d10+20; hp 102; Init -1; Spd 20 ft; AC 23, touch 9, flat-footed 23; BAB +10; Grp +16; Atk +18 melee (1d8+7/19–20 plus wounding, longsword); Full Atk +18/+13 melee (1d8+7/19–20 plus wounding, longsword); SA breath weapon, wounding; SQ construct traits, darkvision 60 ft, fast healing 10, hardness 5, low-light vision; AL N; SV Fort +5, Ref +4, Will +4; Str 24, Dex 8, Con –, Int –, Wis 8, Cha 2.
Breath Weapon (Su): Sleep gas cone, 60 feet, every 1d4 rounds (but no more than five times per day); DC 21 Fortitude save or fall asleep for 1d10 minutes. The save DC is Constitution-based and includes a +4 racial bonus.
Wounding (Su): Any living creature damaged by the Centurion’s longsword continues to bleed, losing 1 hit point per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss. The bleeding can be stopped by a DC 15 Heal check or the application of a cure spell or some other healing magic. The wounding is a supernatural ability of the Centurion, not of the weapon.
Construct Traits: The Centurion is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Centurion is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Centurion cannot be raised or resurrected.
Hardness (Ex): Whenever the Centurion takes damage, subtract 5 from the damage. Only damage in excess of its hardness is deducted from the Centurion's hit points. Acid, force, and sonic attacks ignore hardness.
Physical Description: A Laconic Centurion appears to be a stylized metal sculpture of an ancient warrior. The figure and its equipment are all made of bronze. The Centurion is depicted as wearing an antique cuirass, leg armor, and a plumed helmet that covers its entire face. A Centurion carries a large, rectangular shield and a heavy sword.
After some experimenting, I decided I wanted to make Hecatesseus’s Laconic Centurion a little tougher. A lesson learned here might be that Monte Cook’s Construct Creature template really shouldn’t be used on a creature with class levels -- without Intelligence you lose all the feats, skills, and abilities that make class levels dangerous.
So using the first attempt as inspiration, I took a second crack at designing a construct warrior from the ground up, adding HD, the Wounding special attack, and the Fast Healing and Hardness special qualities.
Which makes me wonder, shouldn’t all constructs have Hardness instead of Damage Reduction, like animated objects or caryatid columns?
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Laconic Centurion of Hecatesseus: CR 10; Medium Construct; HD 15d10+20; hp 102; Init -1; Spd 20 ft; AC 23, touch 9, flat-footed 23; BAB +10; Grp +16; Atk +18 melee (1d8+7/19–20 plus wounding, longsword); Full Atk +18/+13 melee (1d8+7/19–20 plus wounding, longsword); SA breath weapon, wounding; SQ construct traits, darkvision 60 ft, fast healing 10, hardness 5, low-light vision; AL N; SV Fort +5, Ref +4, Will +4; Str 24, Dex 8, Con –, Int –, Wis 8, Cha 2.
Breath Weapon (Su): Sleep gas cone, 60 feet, every 1d4 rounds (but no more than five times per day); DC 21 Fortitude save or fall asleep for 1d10 minutes. The save DC is Constitution-based and includes a +4 racial bonus.
Wounding (Su): Any living creature damaged by the Centurion’s longsword continues to bleed, losing 1 hit point per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss. The bleeding can be stopped by a DC 15 Heal check or the application of a cure spell or some other healing magic. The wounding is a supernatural ability of the Centurion, not of the weapon.
Construct Traits: The Centurion is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Centurion is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Centurion cannot be raised or resurrected.
Hardness (Ex): Whenever the Centurion takes damage, subtract 5 from the damage. Only damage in excess of its hardness is deducted from the Centurion's hit points. Acid, force, and sonic attacks ignore hardness.
Physical Description: A Laconic Centurion appears to be a stylized metal sculpture of an ancient warrior. The figure and its equipment are all made of bronze. The Centurion is depicted as wearing an antique cuirass, leg armor, and a plumed helmet that covers its entire face. A Centurion carries a large, rectangular shield and a heavy sword.
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