Geas: the good, the bad, the funny

roguerouge

First Post
Does anyone have any examples of effective uses of the spell geas? How about examples of ineffective uses of geas? Any stories out there on funny uses of geas by players or npcs?

Best wishes,

roguerouge
 

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roguerouge said:
Does anyone have any examples of effective uses of the spell geas? How about examples of ineffective uses of geas? Any stories out there on funny uses of geas by players or npcs?

Best wishes,

roguerouge
Had an NPC wizard cast it on a bard to force him to sing while hanging upside down over a pit of spikes. Needless to say the bard died. The wizard didn't like the song.
 

My game group has a long running joke concerning a high level Sorceror/Wizard using Geas to order others to get him a sandwich.

Sorceror: "Hmmm, I am feeling peckish. You peon, (casts Geas) Go Get Me A Ham Sandwich!"

TTFN

EvilE

PS: As soon as my Mystic Theurge is High enough to get away with this I shall definitely employ this in the midst of combat...
 

evileeyore said:
My game group has a long running joke concerning a high level Sorceror/Wizard using Geas to order others to get him a sandwich.

Sorceror: "Hmmm, I am feeling peckish. You peon, (casts Geas) Go Get Me A Ham Sandwich!"

TTFN

EvilE

PS: As soon as my Mystic Theurge is High enough to get away with this I shall definitely employ this in the midst of combat...
Hehe, I am going to use this now. I can just see a high level wizard doing this in the middle of combat, Hey you go get me a sandwich!
 

Geas is a really cool spell, but I've never seen it used to any effect. It takes days for the penalties to become a problem, and although the spell can't be gotten rid of by dispel magic, it isn't too hard to remove.

So, I'll I've ever seen the subject of a Geas do is try to remove the Geas.

"Get you a ham sandwhich? Sure, I'll bring it to your corpse tomorrow."
 

Several years ago I ran a Dark Sun campaign where the PCs needed to obtain a vital piece of information for one of their quests for the Veiled Alliance.

The problem was they could only obtain this information from a certain female Templar of Nibenay. So they secretly sent a messenger to her offering some sort of exchange the get the information they wanted.

She agreed to meet them on neutral ground in the desert because the PCs were super paranoid about treachery (rightly so when one deals with Templars).
They bargained with her and she agreed to help them in return for a task. She wanted them to eliminate one of her rival Templars.

They tentatively agreed. However, while the players were all arguing about whether to accept her offer, I casually mentioned: "The Templar, tells you she must cast a spell to divine some more information regarding her rival, do you stop her or say anything?"

"No," the players responded, and then ignored her and continued arguing.

"After her spell is complete, she offers her hand for you all to take. And she asks, 'Are you ready to do this task for me?'

"Do you take her hand and agree?" I ask the group. "Yes, we do," they replied.

"'It is done.' She smiles at you all with an evil grin, 'I have placed a spell upon you,' She announces. 'If you fail to complete this task for me, then you shall die a long, slow death.'"

The look of shock on the players faces was awesome. And then the rules-lawyers started scrambling for their PHB's. But there was nothing they could do. None of them had paid attention to the spell she cast and they had accepted her quest of their own free will. No saving throw.

The players started to draw weapons, but her half-giant bodyguards stepped forward protectively. 'Ah, now that is no way to behave,' she scolded them. 'Remember, I have the information you seek.'"

I was loving this. The PCs had lost all bargaining power. They had to do as she asked and there was no guarantee that she would even uphold her side of the bargain. And of course, she had no intention of doing so. Furthermore, she already knew they were working for the Veiled Alliance and the rival she wanted eliminated was a Veiled Alliance spy. The PCs didn't know this at the time, though. But later when everything became clear, and the sheer depth of her treachery became known to them they were totally beside themselves! It was great!

One PC swore revenge upon her and was totally obsessed with getting her back. He finally did get her back, but it literally cost him his soul in the process. Which is another interesting story in its own right.

Anyway, this is an example of what Geas and Quest spells are really good for. Sealing deals that the PCs make with certain powerful NPCs to guarantee that the PCs do what they promise to do.
 

One addendum, in 2ed. D&D, Quest could not be dispelled or removed. And Quest could only be removed by a cleric of higher level and the same deity as the caster.

This meant only a higher level Templar of Nibenay could remove the quest. Not bloody likely. :D
 

Something similar to Dragonblade's story happened to me. The party was in the Elven kingdom and making waves there. To handle us, the royals invited us to a meeting. At the meeting, they kept talking about a Formal Agreement with us over what we would have to do to earn our ticket out of the kingdom.

(Formal Agreement=Geas, and of course, we didn't know this.)

So they brought us into a small room where a circle was inscribed on the floor. After the terms of the Agreement were outlined, they said "Stepping into the circle represents your acceptance of the terms of the Formal Agreement." So we stepped in the circle.

And our DM ruled that we had given up our saving throw against the Geas. Which is lame*.

So we have to go do what the Elves say, and then we have to return: so we might not get out like we hoped.

Maybe this isn't a funny story of Geas, but it sure as hell altered our game. I guess that's effective.

*It's lame because in order to give up a saving throw, the character has to consciously accept a spell. If the PC is unaware that a spell has been cast, or that it is a spell he is accepting, he is not conscious of the spell, and therefore cannot consciously intentionally fail his saving throw. (the DM agreed afterwards that he had been a little heavy handed, so he "owes us one")
 

Zerovoid said:
Geas is a really cool spell, but I've never seen it used to any effect. It takes days for the penalties to become a problem, and although the spell can't be gotten rid of by dispel magic, it isn't too hard to remove.
So, in other words, because of a House Rule/rules-interpretation to neuter Geas, you've never seen it used effectively.

What... a.... surprise. :rolleyes:
 

"Cherry? I want you to get me a Pepsi."
"Okay!"

Zerovoid said:
Geas is a really cool spell, but I've never seen it used to any effect. It takes days for the penalties to become a problem, and although the spell can't be gotten rid of by dispel magic, it isn't too hard to remove.

Geas/Quest: As Lesser Geas, except that Geas/Quest affects a creature of any HD and allows no saving throw.

Lesser Geas: The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. ... If the subject is prevented from obeying the geas for a whole day, he suffers...

You don't get to decide you're going to suck up the penalties for a few days and then do something about the Geas. You must follow the given instructions. The penalties start clocking up if you aren't following the geas for a couple of days because some external force prevents it. "'cos I don't feel like it today" isn't being prevented. You don't get that option.

Go get me a Pepsi.

-Hyp.
 

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