trappedslider
Legend
sameFor a second there I thought you meant a TED Talk about Battletech and I was absolutely all in.
sameFor a second there I thought you meant a TED Talk about Battletech and I was absolutely all in.
I thought the same exact thingFor a second there I thought you meant a TED Talk about Battletech and I was absolutely all in.
Sorry I was thinking Robotech!BT is less anime more futuristic military with cold war trappings. I suggest the Ted talks Battletech on youtube. Classic BT is a fun but complex war game with some RP.
I have the problem that I want the setting style of dnd campaigns to be different but nobody ever seems to want it either they want generic, some thing with the generic setting but being used nothing like a dnd adventure(why use dnd to play drow politics) or they play systems I do not care about
I don't think that's true. You can play almost any genre "like D&D". The problem is trying to use D&D mechanics when what you are trying to do is regency romance or courtly drama or murder mystery investigation. D&D just doesn't support, and sometimes undermines, those other kinds of play.The problem is having a different setting style that still keeps all the same tropes of D&D is really hard to do.
Largely dependent on the edition. I think 3E/PF1 does those things well enough because it has an in-depth skill system alongside numerous sub-systems for exactly those experiences. Something that was scaled back for 5E making it more of a classic D&D experience with little notion thats going to change.I don't think that's true. You can play almost any genre "like D&D". The problem is trying to use D&D mechanics when what you are trying to do is regency romance or courtly drama or murder mystery investigation. D&D just doesn't support, and sometimes undermines, those other kinds of play.
I don't think that's true. You can play almost any genre "like D&D". The problem is trying to use D&D mechanics when what you are trying to do is regency romance or courtly drama or murder mystery investigation. D&D just doesn't support, and sometimes undermines, those other kinds of play.
I meant genre as accoutrement -- space ships and haunted houses and spike covered vehicles in the desert.Naturally, I disagree.
I mean, you just came up with two genres that don't support those kinds of tropes, and yet they're not uncommon ones that have been attempted to varying degrees of success. I think the closer you hew to D&D specific tropes, the more "D&D-itized" your setting becomes. It's why, for my money, Eberron never actually feels like Noir or Pulp Action even though that's supposed to be one of the inspirations for the setting. I think you can definitely shoehorn stuff into D&D and come away with something that still works -- that's a different thing altogether. But for some people, it still feels like D&D and not whatever genre it's supposed to be.
Yeah, I think at that level it’s fine.I meant genre as accoutrement -- space ships and haunted houses and spike covered vehicles in the desert.