Shardstone
Hero
This is an insane comment.I think you are making a distinction without a difference.
This is an insane comment.I think you are making a distinction without a difference.
I am expecting that they read it, but having to guess what the 98% that just rate meant and then adding in the 2% with detailed feedback and their own ideas sounds like a giant crapshoot more than anything elseThere's also the written in feed back to account for. Weather anyone believes they read it or not is up for debate. They tell us they read it, and it appears they do. It's possible there were more "I don't like the templates" written in than "I like the templates". I personally liked it, but seeing what they changed it to, I actually like the prepped wild shape better. Turns out I had already used the prepped wild shape method for simplicity.
A "distinction without a difference" is a term that has been around longer than any of us have.This is an insane comment.
Tons of people here said they left the qualitative feedback of "no templates, ever" and it seems reasonable that they were not alone.but that wasn’t the feedback, it was evenly split from my understanding, half the audience liked these arguably bad templates better already
Did they understand that voting low meant ‘no templates’ rather than ‘better templates’? I doubt it... another advantage my two questions would have is that the one answering decides which of the two they are looking for
Something not winning because no one knows the implications of their vote (better vs none) and what WotC imo is measuring not being what they say they are testing for, makes me think that the process is not working so well and proposals don’t get their fair chance. That does not mean they cannot fail after a change of process, but at least then I would have more confidence that they failed for a good reason, not due to misunderstandings
I feel that right now it is a cointoss between those two, and only options that are overwhelmingly popular out of the box can make it. You can call that a feature, I call it a bug
You can't know what will stick to the wall unless you throw it first. They knew most of it wouldn't stick, but finding 1 or 2 changes that did was worth the time for them.if they had no intention of keeping that stuff, why test it? Seems like a giant waste of everyone’s time
Too bad, IMHO. Maybe some 3p will publish an alternative take.Tons of people here said they left the qualitative feedback of "no templates, ever" and it seems reasonable that they were not alone.
if you are referring to this forum, there hardly are more than 10 posters in this, so not even a drop in the ocean for the playtestTons of people here said they left the qualitative feedback of "no templates, ever" and it seems reasonable that they were not alone.
As Crawford said in one of those videos, they also look to qualitative feedback: if the dissatisfied people were passionate in their qualitative feedback, and the satisfied people were like "yeah, I could live with this if I had to"...if you are referring to this forum, there hardly are more than 10 posters in this, so not even a drop in the ocean for the playtest
In the end we know nothing, other than that it was pretty much evenly split. If this is what decides it, it gave the advantage to statblocks, because we could not really say ‘no statblocks ever’
If I throw it in the trash whether it sticks or not because I already deemed the changes too drastic then it still was a waste of timeYou can't know what will stick to the wall unless you throw it first. They knew most of it wouldn't stick, but finding 1 or 2 changes that did was worth the time for them.
But now WotC has the most valuable thing theybcould ask for: data.If I throw it in the trash whether it sticks or not because I already deemed the changes too drastic then it still was a waste of time
If I would have toned them down if they turned out to be popular, to meet their compatibility requirements, then that is what the playtests should have contained in the first place…