JackGiantkiller said:
Sorry. Meant to say that the rules as written *imply* that the likelihood of females being combatants is as high as males because there is no mechanical reason whatsoever why they should not be. Cultural reasons will of course always be within the purview of the DM.
What gets lost in the anachronism of fantasy is that without baby formula or the ability to store milk, without a daycare system, and without things like disposable diapers, raising a child is a full-time chore that's going to require more female involvement than male involvement, at least when we are dealing with mammals. Historically, women dominated those professions that were compatible with child rearing -- gathering, cooking, textiles, etc. Elizabeth Barber discusses this in her book
Women's Work: The First 20,000 Years.
In addition, modern Western birthrates are catastrophically low because of the liberation and economic advancement of women, the development of birth control, and the devaluation of parenthood (related, in part, to how expensive it is to become a parent). As a result, much of Europe and Japan are well below replacement levels with some countries having a birth rate in the range of 1.3 children per women. Projected out, that yields empty countries in a few hundred years. In a fantasy setting with nasty monsters killing people left and right, it's a complete disaster. So if you want to sustain your fantasy society or have it grow, you need women who are willing to have children and raise them, at least as infants. Of course the presence of healing spells and such means that women don't need to have nearly as many of them as they did in historical times, nor will childbearing be as deadly.
Are there ways around this to allow the women to be more liberated? Sure. I suggested one approach in an essay I wrote that was published in the Tribe 8 Companion. Basically, in one society, I described a system where the women warriors were expected to have several children when they were young and hand them over to wet nurses and elders who have survived into old age for training. Then they could go off and get themselves killed if they want. Basically, women need to produce babies before they die or you have a problem.
I suppose that one could also create spells to solve part of the problem -- Create Milk and Phantasmal Babysitter. But the reality is that most games, like quite a few people in the Western world, ignore childbearing and upbringing for much the same reason -- it's incompatible with a freewheeling and fun lifestyle. Suddenly, you're life revolves around this child that needs a lot of help and can't be dragged off into danger.
Of course that points to the problem of going the other way and modelling your fantasy society on a real Medieval society and making women the childbearers and caregivers. It basically relegates women to a role that's not a lot of fun and is incompatible with adventuring. That's not going to be a whole lot of fun for women (or men) who want to play women characters. Basically, it puts all of the sexism back on society that women have fought so hard against. I doubt that many women role-players (nor quite a few men) really want to deal with that in their escapism.
There are, of course, middle grounds. It's possible to imagine a society where most women fill traditional childbearing roles just as most men fill traditional farming and craftsman roles. The adventurers are drawn from among the exceptional, both male and female, and are given the respect of their station regardless of gender (remember that even some of the most sexist societies still had the odd queen or woman warrior). It's also a good idea to eliminate the nastier elements of sexism from the entire society in the process, from not giving women a voice in politics or the ability to inherity property to wife beating and forced marriages. This would basically allow you to have a traditional society where the "women and children" are generally non-combatants (going back to the original point) while some exceptional women are combatants and are given the same respect that a man would have with the same abilities. That's pretty much how my setting currently works.
Of course there is also nothing wrong with just admitting the D&D is fantasy and simply let your fantasy world operate without regard for whether it would all actually work or not. If differentiating the sexes bothers you or your players, by all means handwave the problem away.
JackGiantkiller said:
In the real world, while the sexes are equal overall, there are significant differences. Females have stronger lower bodies than males, on average. The reverse is true for the upper body, on average.
Actually, I've seen no evidence for stronger lower bodies in an absolute sense, though women might have better balance because of their lower center of gravity. It's true that women have
proportionally stronger lower bodies but they are not generally stronger than men in any way at the average or extremes (individual cases, of course, vary). The military has studied this for obvious reasons.
I've been through long discussions about the relative strength of the sexes on several forums (Usenet, RPGnet, Pyramid Message Boards) and it's generally a very heated topic, in part because it touches on real world beliefs and has real world implications. But the bottom line is this:
Strength is based on muscle mass which is a function of size (weight) and the proportion of muscle to fat. Men, on average and at the extremes, are significantly larger than women. Men also have the ability to maintain a much lower percentage of body fat than women an remain healthy. That's because a woman's body is designed to retain fat to support a potential pregnancy while a man's body is not. Combine those two factors and you wind up with (A) a man will generally be stronger than a woman of the same weight and build and (B) men are stronger on average and at the extremes than women because they are larger on average and at the extremes than women. Yet another factor is that due to testosterone combines with body fat retention, women have to work harder to develop and maintain a lean muscular build than men. Finally, there are a bunch of minor issues like knee structure that also come into play.
Now, it's conceivable that a woman could be as large and strong as the strongest man. There is, in theory, nothing biological stopping that. But she'd look more like an old East German woman weightlifter than Xena (though Lucy Lawless is a very big woman). She'd be a "she-man". You could always wave your hands and erase the size dimorphism in your fantasy setting and simply gloss over the body fat issue if you want women as strong as men. And given that it's fantasy, there is nothing stopping you from allowing Xena-like women who are as strong as men if you want, though you'd have to ignore size, too.
Just as most women (and also men) wouldn't enjoy being told that their female character needs to stay at home and have babies, they also wouldn't enjoy being told that their female character can't be as strong as the male characters. In fact, in one of the more civil discussions, one of the women said that it basically came down to not finding that sort of limitation very fun in her fantasy. So overall, I'd suggest handwaving this particular issue away when it comes to PCs and maximum strength. If you still want dimorphism in your games, make the women
on average weaker than the men but I'd suggest allowing exceptional women to be just as strong as men, whether you demand that they look like East German weightlifters to justify it or allow them to look like Xena.
The reason why those East German women looked that way is that they were pumped full of male hormones to boost their performance, despite the fact that it greatly damaged their health. So can the very lean bodies that gymnasts and other female athletes achieve, because stopping menstruation can cause the same osteoperosis problems that women face after menopause. This also counters the argument that women only perform less well than men in athletics because they aren't trained as well or encouraged to be athletic. The truth is that the Soviet Bloc nations did
everything they could to boost the performance of female athletes and they still didn't catch up. In fact, once drug testing improved in the Olympics, the gap in performance actually increased in some sports like running.
JackGiantkiller said:
As most weapons are wielded in the hands, this makes males more likely hand to hand combatants in a pre-technological age. As unarmed combatants, things are much more equal, presuming equal levels of training.
I think that movies and television tend to grossly overestimate the effects of skill on combat. Yes, skill matters but it's not everything. There is a reason why they seperate the participants in combat sports like boxing into weight classes and why women athletes rarely ever compete directly against male athletes. In fact, the categories used in boxing are probably one of the best illustrations of just how much size corresponds to strength and how much it matters in hand-to-hand combat.
JackGiantkiller said:
Women tend to have higher pain thresholds, and can sustain extended effort better, men have more 'fast twitch' musculature and snap into action slightly more quickly. Etc.
I'm not sure how much of that is true, either. The evidence about pain and endurance is sketchy, from what I've seen. Of course there are things that women can do better. There is some evidence, for example, that women can outperform men in shooting competitions.
JackGiankiller said:
edit: I'm waiting to be pummeled...
These discussions never end well, in my experience. But this one, so far, is much more civil than most that I've seen.