El Mahdi
Muad'Dib of the Anauroch
The problem, in my mind, when you start down this road, is where do you stop? Ok, we reduce a human woman's carrying cap by 40%. Now, since we're positing that our female characters are smaller, how much do we reduce the weights of their equipment?
After all, the female character's armor obviously doesn't weigh as much as the male character's armor. She'd likely be using a lighter sword (being not as strong and all) and a lighter shield as well. How do we calculate this?
And it doesn't end there. Because, sitting next to the female human's player is the elf player who is asking why his plate mail weighs as much as the human male's suit of plate when the elf is about half the human's size.
Meanwhile the orc player is giggling because he gets this whopping big strength bonus, but all his sizes are calculated for a character that's significantly smaller than his orc.
This sort of thing simply proliferates all the way down the line. Each tweak spawns a series of new issues that need to be addressed until you wind up spending three hours calculating the weight of a dagger because you have to first calculate the weight of the user that accounts for the strength of the user.
Which of course, spawns the question of does a female character's sword do as much damage as the male character's sword. It's smaller after all. Does the female character's shield break easier than the male character's shield.
On and on and on and on.
Again, and I'll repeat this, in a largely abstract gaming system, why on earth would you want to go down this road? You'd have to rewrite the system from the ground up to account for the granularity required. And for what? So you satisfy someone's need for there to be a mechanically generated difference between male and female humans?
Yeah, I understand how changing anything in a set of rules has ripple effects out to other rules. In fact I said that exact thing to Elf Witch just a few pages back. However, for those who like to tinker with rules, we usually don't mind this kind of work (personally, I seriously enjoy it).
But that's not the point of what I'm asking. The majority reason presented in this thread against such differentiation (and I believe your reason also), hasn't been a mechanical objection, but a moral/sexist based objection (with a reduced fun in gameplay as secondary).
So, in that context: Do those that oppose such differentiation, have a problem (on moral/ethical grounds) with reducing female character lifting/carrying capacities by 40%, without applying a Strength penalty or cap? And if not, do you feel it would reduce your enjoyment/fun of playing the game with such a rules modification in effect? (And please try to be objective and give reasons - not just a flat No.)
As concerns your persistant queries of Why?
Whether you see value in extensively writing/rewriting rules, or would be willing to do that, there are people who not only will rewrite a system from the ground up, but actually enjoy doing it. But, after over 300 posts in this thread, I think the reasons for why people want to do this, and why others don't want to do this, have already been stated extensively (as have my reasons for wanting to do this). It's comprehensive enough by simply reading through the thread.
What I don't understand is why you have such a problem accepting that there are people who play differently than you, and want different things than you from RPG's, whether you understand or not?!?!
The simple fact is, there are people who do want this, and they don't necessarily want this due to some sexist bias or agenda. Accept it or not - but continuing to entreat as to why in an increasingly desperate and strenuous manner, is starting to hint at an agenda that seems less about understanding than it is about winning.
And we all know just how futile trying to win on the internet is...
