JamesonCourage
Adventurer
A toddler with fully developed adult muscles. A more apt comparison might be to people with an acute case of dwarfism.
Also, if your D&D campaign assumes a 10 for average human Strength, then the average human can carry up to 33 lb. and remain in a light load. The average halfling (Strength of 8) would carry up to 19.5 lb. and remain in a light load. That's a little under 60% of the carrying capacity of a human.
A human with an 8 Strength could carry up to 26 lb. as a light load. That's about 79% the carry capacity of the average human.
In terms of attacks and damage, that 2 Strength equates to one modifier, so a -1 penalty to attacks and damage (unless you're using a 2h weapon, in which case it might be 2 damage). A -1 penalty on Strength-based skills (Climb, Jump, and Swim). It also gives you a -1 penalty at breaking ropes through pure strength, kicking in doors, etc. All told, not too much, though obviously important for Strength-based characters.
If you compare high-Strength characters (natural 18), the light load carry capacity for an 18 is 100 lb. For a 16, it's 76 lb. (only 76%). So, that 2 stat means a little more than the difference between an 10 and an 8 (24% difference as compared to a 21% difference), but the rest of the modifiers remain the same (-1 attack, -1/-2 damage, -1 on Str skills, -1 on Str checks). Not a huge deal, but, again, important to Strength-based characters.
Does it seem bad to implement something like a Strength difference? Not inherently. Can I see objections to it? Obviously. Would I prefer some sort of mechanical bonus to offset the penalty? Yes. Do I implement gender differences in my game (that I created)? I do not.
I can see both sides. I don't think you have to be sexist to think about this, but I understand why it's a touchy topic. It'd be even more so if people talked about racial bonuses penalties based on skin color of the human character.
It's an interesting discussion though. Keep playing what you like
Also, if your D&D campaign assumes a 10 for average human Strength, then the average human can carry up to 33 lb. and remain in a light load. The average halfling (Strength of 8) would carry up to 19.5 lb. and remain in a light load. That's a little under 60% of the carrying capacity of a human.
A human with an 8 Strength could carry up to 26 lb. as a light load. That's about 79% the carry capacity of the average human.
In terms of attacks and damage, that 2 Strength equates to one modifier, so a -1 penalty to attacks and damage (unless you're using a 2h weapon, in which case it might be 2 damage). A -1 penalty on Strength-based skills (Climb, Jump, and Swim). It also gives you a -1 penalty at breaking ropes through pure strength, kicking in doors, etc. All told, not too much, though obviously important for Strength-based characters.
If you compare high-Strength characters (natural 18), the light load carry capacity for an 18 is 100 lb. For a 16, it's 76 lb. (only 76%). So, that 2 stat means a little more than the difference between an 10 and an 8 (24% difference as compared to a 21% difference), but the rest of the modifiers remain the same (-1 attack, -1/-2 damage, -1 on Str skills, -1 on Str checks). Not a huge deal, but, again, important to Strength-based characters.
Does it seem bad to implement something like a Strength difference? Not inherently. Can I see objections to it? Obviously. Would I prefer some sort of mechanical bonus to offset the penalty? Yes. Do I implement gender differences in my game (that I created)? I do not.
I can see both sides. I don't think you have to be sexist to think about this, but I understand why it's a touchy topic. It'd be even more so if people talked about racial bonuses penalties based on skin color of the human character.
It's an interesting discussion though. Keep playing what you like
