General Discussion Thread IX

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If I understand this correctly, you're all saying that Immortality Awakens has taken a twist that will involve PvP. In which case, Bront is absolutely correct that

Bront said:
I think this is where the PvP thing of ask first should come into play at some point. If Jdvn1 isn't into PvP, this does put him in an awkward position.

Not only would it seem that Jdvn1 should get to veto the use of PCs against his character, but that even if he did approve, the players you're recruiting in the Red Dragon Inn should be warned (OOC) that their quarry is a PC, so that they can choose (and figure out an IC justification) not to get involved if *they* aren't cool with PvP.
 

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orsal said:
If I understand this correctly, you're all saying that Immortality Awakens has taken a twist that will involve PvP. In which case, Bront is absolutely correct that



Not only would it seem that Jdvn1 should get to veto the use of PCs against his character, but that even if he did approve, the players you're recruiting in the Red Dragon Inn should be warned (OOC) that their quarry is a PC, so that they can choose (and figure out an IC justification) not to get involved if *they* aren't cool with PvP.
Yep, the PCs in the RDI know that it involves a PC from this discussion, and I was going to (OOC) it in the RDI once more than one person was in the picture (since this may not pan out anyway). I figured PCs would be a better choice because it could lead to a more interesting dynamic of what to do than with just NPCs (who would more likely be more of a combat-only encounter and less of a chance to RP), but I was ready to throw in NPCs instead depending on how it went.
 

It seems simple to me. Just let it slip in-game somehow that Anton the Murderer was recruited from this very Red Dragon Inn (maybe even giving the detail that he's on a quest to save the life of a sick girl), and the PC's can all decide for themselves what they want to do.

1. Initiate PvP with possibly lethal consequences.
2. Fight a non-lethal duel, with both sides agreeing to be bound by the outcome.
3. Agree to accompany Anton into the desert to save the girl on the condition that he agrees to face justice once the girl is out of danger.
4. Etc., etc., etc.

I do agree that it would be unfair to just transport the "bounty hunters" to the campsite of the questers and tell them, "There he is, boys...get him!" But with the right lead-in, it's not unfair to anyone, not even Anton (Jdyn1).
 

El Jefe said:
It seems simple to me. Just let it slip in-game somehow that Anton the Murderer was recruited from this very Red Dragon Inn (maybe even giving the detail that he's on a quest to save the life of a sick girl), and the PC's can all decide for themselves what they want to do.

1. Initiate PvP with possibly lethal consequences.
2. Fight a non-lethal duel, with both sides agreeing to be bound by the outcome.
3. Agree to accompany Anton into the desert to save the girl on the condition that he agrees to face justice once the girl is out of danger.
4. Etc., etc., etc.

I do agree that it would be unfair to just transport the "bounty hunters" to the campsite of the questers and tell them, "There he is, boys...get him!" But with the right lead-in, it's not unfair to anyone, not even Anton (Jdyn1).
Exactly. I agree completely. What I plan to work out is a bit more complicated than this, but it is fairly similar to your proposed plan, El Jefe. They definitely aren't going to randomly transport in (in fact, they'll have to play the whole journey as well, so it is possible that they never find him at all)
 

I agree. I think this could be a very interesting encounter. It will take a skilled DM & a little luck to manage it, but I think it could add some real depth to all the PCs involved. RA will just have to exercise some skill here, but I'll bet it works out just fine. DMs need a challenge too.
 

Manzanita said:
I agree. I think this could be a very interesting encounter. It will take a skilled DM & a little luck to manage it, but I think it could add some real depth to all the PCs involved. RA will just have to exercise some skill here, but I'll bet it works out just fine. DMs need a challenge too.
Yup--I can send you the short description I sent KO2 as well, but I think it's more likely to either just end in the two groups never meeting or else lead to something cool. Only time will tell. In the meantime, people should send more PCs to join BigB ;)
 

I was wondering if anything has been done to the Vastermarch cities.

I was thinking of placing my next adventure series there. I scanned through the 'threads recompilation' thread & didn't find mention of it. Any idea who created it? Any details of it already laid out? I know some things about the Northern Mountains. How about Silverwood?
 

Rystil Arden said:
Actively trying to kill a PC on the part of NPCs or metagame, do you mean?
Metagame. That's why I asked if you were making a group that was going to hunt me down--though, if there are other (likely) possibilities, that's a little better. I also think it's the GM's responsibility to steer the game away from PvP if the characters don't want to go that route. If I can have an acknowledgement that this game will definitely not result in PvP, that's also better.
Rystil Arden said:
As to adventure approval--like A Teacher for Laynie, this grew out of the 'NPC on adventure comes back to the RDI and PCs possibly organise an adventure' category. So like aTfL, it was a part of IA and thus never approved.
I think this sort of adventure should still have to be approved. You're providing the hook in the RDI, so it's not like it's entirely the PC's idea to organize the adventure. Regardless, I don't see why any adventure wouldn't have to be approved.

orsal said:
Not only would it seem that Jdvn1 should get to veto the use of PCs against his character, but that even if he did approve, the players you're recruiting in the Red Dragon Inn should be warned (OOC) that their quarry is a PC, so that they can choose (and figure out an IC justification) not to get involved if *they* aren't cool with PvP.
Do I have veto power? From the expressed opinions of other judges, I'd guess not. Though, I also don't want to squelsh Rystil's game without at least trying to compromise.

It might be odd, but I'd be fine with a stand alone (ie, not in the IA storyline) game that follows the same premise, but doesn't involve my character. RA could then use ideas in that game to supplement IA, though with the possibility of different results.

And, RA, I considered sending in one of my other characters, but I think it might be harder to roleplay because I can understand Anton's actions better than most other people, probably. Also, encountering Anton is a LEW-faux-pas.
 

Jdvn1 said:
Do I have veto power? From the expressed opinions of other judges, I'd guess not. Though, I also don't want to squelsh Rystil's game without at least trying to compromise.

I agree with Orsal, if that wasn't clear.
 

Jdvn1 said:
Do I have veto power? From the expressed opinions of other judges, I'd guess not. Though, I also don't want to squelsh Rystil's game without at least trying to compromise.
My position is that you absolutely may veto any PvP involving your character. You may not veto RA's adventure, that should be up to the judges.

That means that if the RA's bounty hunter party encounters Anton with blood in their eyes and he doesn't want to fight it out, then it becomes RA's responsibility to provide some other resolution for that encounter.
 

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