Superneutral mind reading powers, clearlyazmodean said:heh, when I saw "don't start any bickering", I had to go check my latest post, because I had considered leaping to the defense of death penalties, and in fact typed a bit up, but then decided that this isn't the place for it. (but how did KO know?)
Rystil Arden said:Ah, well at least I'm happy that I am now officially guaranteed not to be the first GM to kill a player ever in ENWorld!
Were it not for a retcon because the GM made Bront's character Juliana do something he didn't say for her to do (charge a guy with a guisarme), it wouldn't have been youPatlin said:I suppose that means I am forever saddled with that distinction.![]()
You might be the first GM to actualy kill a character and have him stay dead. Not sure if that makes you feel better...Patlin said:I suppose that means I am forever saddled with that distinction.![]()
Bront said:You might be the first GM to actualy kill a character and have him stay dead. Not sure if that makes you feel better...
LEW Guide said:Information in a characters BACKGROUND is considered PRIVATE unless the player of the character chooses to declare it PUBLIC by stating so.
Having some deus ex machina maid would really thwart the entire point of the adventure and make it seem like the PCs didn't matter--oh well, they failed but everything is OK anyway because it has to go back to normal as part of the background. This is also somewhat impossible if the necklace had something irreversible like death magic on it instead of a lich possession, for instance.but just like all things borrowed, you should try to leave it back in the same way it was when you borrowed it. When the adventure ends, the player receives "control" of the NPC again, and can evolve it as he wishes - for example, write that her maid called a cleric, who managed to thwart the enchantment.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.