Dungannon said:I have written up and adventure I'd like to submit for review. Who do I send it to?
Rystil Arden said:I'm never tired of it. I agree with you except for one thing:
Having some deus ex machina maid would really thwart the entire point of the adventure and make it seem like the PCs didn't matter--oh well, they failed but everything is OK anyway because it has to go back to normal as part of the background. This is also somewhat impossible if the necklace had something irreversible like death magic on it instead of a lich possession, for instance.
What happens if the adventure ends in failure, though?rln said:Note that the text you quoted says this will happen "when the [current] adventure ends". As a DM, you have the option to not let it end until the matter is resolved. I'm just saying that if you decide not to resolve it, the NPC(s) should return to the players 'control' once more.
Or, you ask the player if it would be OK to start up a new adventure with this as the new theme. I'm sure most players would not mind. After all, the player evolves, so why shouldn't his background and the people "around him".
Yup, absolutely. The GM in the lich example probably wanted to dominate an NPC that the party was supposed to meet in the next part of the adventure but didn't because of the teleported necklace.As a clarification, I don't think it would be a good idea for the DM to plan on doing this kind of thing, but in practice it's pretty much impossible to tell if it was premeditated or accidental.