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General Discussion

Commander_Fallout

First Post
What I really want to see is a new setting, or even better, a few more specialist settings. WotC has three currently supported settings: Forgotten Realms, Eberron, and Dark Sun, plus a slew of older settings that many people still play. Golarion has some interesting stuff and ideas (too many, in my opinion), but it's getting old and bloated, and I'm sure we all want to see something new.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
I'm actually fine with Golarion - I haven't yet begun to plumb the depths of all the stuff that's available just in the little corner of that world that is Avistan. I'd love to be involved with something run in Kaer Maga - that city calls to something in me, and there are so many plot hooks and so much room for adventures there . . .

I think the Mythic rules are pretty cool, but not for everyone. It's good, I think, that they're there for those who want to use them. I see them sort of like the alternative armor systems, the alternative magic systems, and alternative alignment systems that have been put out in various rules books. They're different enough that it's very clear that they are alternate systems. They're not - generally - meant to be mixed with the core systems already in place.

I'd love for Paizo to stick primarily with the stuff on which they built their reputation - stories and adventures. But so far, at least, they're doing a good job IMO of putting out quality rules supplements as well. Take that with a grain of salt, though - I jumped on the Pathfinder bandwagon when they rolled it out primarily because I was heartily sick and tired of the rules bloat of 3.5. It got to where a poor soul like myself, who didn't have the time or the inclination to keep up with the third party stuff that came out every other day, could hardly play a character that was useful to a party 'cause all the other guys had the coolest new toys and the time to figure out how to make a character to take advantage of every loophole in the rules.
 
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Aura

Explorer
I hear you, Mowgli. I was never one of those 'use every source imaginable' players, and the rate at which new material is produced can be rather awe-inspiring or ridiculous, depending on your perspective. The problem I get into is when the 'new toys' that get introduced into a system are not only different, but better.

I'm still apprehensive over Mythic. But, it was good to hear people talk about it.
 

jkason

First Post
Question on the new DMC-for-commission-time application: Do you spend DMC on a per-item basis, or based on the total commissioned time? I haven't headed to the Pearl to even check, honestly, but the items I'm after are cheap enough that I don't think they'd net 60 days together. Would I spend 1 point for each one (DMC has to be spent in non-fractions), or would I add together the total commissioning time for all items and spend (in this case) 1 point total if that came out to less than 60?

I sincerely don't have a preference. I have more than enough DMC to burn either way, but since I wasn't sure, and it might matter more down the road for folks with less DMC burning holes in pockets, I thought it worth the time to check.
 

perrinmiller

Adventurer
I think by standard practice we are spending DMC in whole increments, but I don't recall that being an actual rule.

Since 1 DMC = 60 days, I think you can spend it in .25 increments if you want to get 15 days. Those days are spent however you want, spread amongst 1 item or many.
 

jkason

First Post
It's on the Time Based XP and DM Awards page, at the bottom: "A DM gains 0.07 DMC per day he's running an adventure (this is roughly 1 DMC/2 Weeks). These DMC are never rounded, and must be spent in whole increments."

That may be an artifact that no longer applies, but I'd been using it in my previous DMC spending. I assumed that would carry over to the new uses, though I may be wrong.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
That rule still applies, AFAIK - and should, since changing it now wouldn't be fair to those who've spent more than the fractional DMC needed to level over the past couple of years.

However, just because we do it one way for leveling doesn't mean we have to do it that way for commissioning items.
 

jkason

First Post
I think for simplicity's sake, it's probably easier to stick with one method. Besides, those unspent earned fractions might help encourage someone to do more approvals or run a small adventure to 'fill it out' for spending. ;)

I'm not really proposing we allow for fractional spending on commissioning. I just wondered if the 'days bought' for a DMC are per item or per visit? i.e., is there a mild bulk discount for commissioning multiple items at once? I can see a case either way (I can't, for example, say "I'm spending a point, and splitting the xp/gp between two characters"); I just think it might be good to figure out our stance now when the person asking doesn't mind either answer.
 

Satin Knights

First Post
Whole DMCs, yes.
Commission 2 or more items in parallel, yes. So, two 20,000 gp items can be covered under the same 60 days from 1 DMC. You can already do that for normal commissioning purchases.
Split and shared across characters, no.

Spending the DMC is only getting you a break on the wait time. Your character still has to have the gold necessary to buy the items.
 

perrinmiller

Adventurer
I don't feel the need to change the spending of DMC in whole number increments, so I will retract my mentioned of breaking them up for commissioning.

But it does bring up a point that we did not discuss and I will post in the other thread where it needs to be clarified.
 

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