Are there special rules for magical weapon costs if for ammunition? I was thinking of having Lem the Cook purchase some shurikens as throwing weapons for his upcoming adventure, but they only do 1-2 hps of damage.
No big deal. We are going against undead, so I thought I would get silver shurikens, with a holy special ability tacked on. This would effectively make the shurikens +3 weapons for the sake of cost (+1 base magic bonus, +2 for the holy ability). Checking on the Pathfinder site, that would mean a whopping 18000 coins for 50 +1 holy shurikens. Lem has over 7500 gp right now.
So is it possible for me to purchase at fractions of the cost. Say I purchase 20 +1 holy shurikens for 2/5 the cost, or 7200gp? Tacking on the silver alchemical property increases the cost by only 2gp each, but make it so the shuriken will only do 1 point of damage, maximum. Still, with the holy property attached they will do an extra 2d6 to undead.
I would lose one of these shurikens each time I threw it, right? So I would lose about 362gp per throw. Wow....