FreeTheSlaves
Adventurer
Here's a topic that hasn't been discussed ;-)
Ok, me and my mates are 11th level into a heavily modded RttToEE campaign that are using revised core rules only (+ minor and few houserules).
As I'm a PC player for a lengthy time I'm seeing things that do frustrate. Don't get me wrong. I use the term "frustrate" over "hate" or any other highly emotive expression, because these aren't game breakers.
Anyway, in no particular order here's my list of 3E frustrations:
1) Treasure accumulation and divvying. It requires bag(s) of holding for all the masterwork stuff and me to build a spreadsheet to split it evenly as per the suggested method.
2) Rolled HPs and stats. Needs to be mentioned but I won't go there any further.
3) Spell buffs. With our spreadsheet print-outs it is manageable but it chews up 5 minutes while all the various +1's get added up. (Our spreadsheet solves any duration headaches, so that's no probs)
4) Class cans and can'ts. It is becoming really pronounced what my Paladin is good at and what he is bad at. He can withstand and slay a Red Dragon, or hold the gate vs Bugbears and armoured Minotaurs, but he'll fail to see a slightly concealed doorway or fall on his backside when on slightly unstable ground. Some parts of his capability have not and will not significantly improve since he was 4th level.
5) Spellcaster impact. If a spellcaster is not part of the adventure for the session it has a more pronounced impact on the combined heroes capability than if it was a non-spellcaster that was absent. Some spells that feed into this feeling include: find the path, scry, divination, teleport, fly, and commune.
6) Chases. In combat movement gives one side guaranteed success, while ability checks outside of combat introduce a great degree of randomness due to the d20 roll.
7) Flight. My Paladin rides an average flight maneauverability Pegasus. It hurts.
8) Complex stat blocks. To be fair, we've taken the law into our own hands and are dropping info that just isn't relevant.
There are plenty of minor other stuff like animated shields but that's quite character specific.
Anyway, I'd like to read what general frustrations others have had, and because we'll be gaming with 3E for over half a year to come, what solutions people have had. I'd really like to see solutions to general frustrations that don't require much alteration or work. Family commitments rule out spending more time on D&D - heck, I have trouble justifying the weekly 4 hour session as it is!
Thanks all.
Ok, me and my mates are 11th level into a heavily modded RttToEE campaign that are using revised core rules only (+ minor and few houserules).
As I'm a PC player for a lengthy time I'm seeing things that do frustrate. Don't get me wrong. I use the term "frustrate" over "hate" or any other highly emotive expression, because these aren't game breakers.
Anyway, in no particular order here's my list of 3E frustrations:
1) Treasure accumulation and divvying. It requires bag(s) of holding for all the masterwork stuff and me to build a spreadsheet to split it evenly as per the suggested method.
2) Rolled HPs and stats. Needs to be mentioned but I won't go there any further.
3) Spell buffs. With our spreadsheet print-outs it is manageable but it chews up 5 minutes while all the various +1's get added up. (Our spreadsheet solves any duration headaches, so that's no probs)
4) Class cans and can'ts. It is becoming really pronounced what my Paladin is good at and what he is bad at. He can withstand and slay a Red Dragon, or hold the gate vs Bugbears and armoured Minotaurs, but he'll fail to see a slightly concealed doorway or fall on his backside when on slightly unstable ground. Some parts of his capability have not and will not significantly improve since he was 4th level.
5) Spellcaster impact. If a spellcaster is not part of the adventure for the session it has a more pronounced impact on the combined heroes capability than if it was a non-spellcaster that was absent. Some spells that feed into this feeling include: find the path, scry, divination, teleport, fly, and commune.
6) Chases. In combat movement gives one side guaranteed success, while ability checks outside of combat introduce a great degree of randomness due to the d20 roll.
7) Flight. My Paladin rides an average flight maneauverability Pegasus. It hurts.
8) Complex stat blocks. To be fair, we've taken the law into our own hands and are dropping info that just isn't relevant.
There are plenty of minor other stuff like animated shields but that's quite character specific.
Anyway, I'd like to read what general frustrations others have had, and because we'll be gaming with 3E for over half a year to come, what solutions people have had. I'd really like to see solutions to general frustrations that don't require much alteration or work. Family commitments rule out spending more time on D&D - heck, I have trouble justifying the weekly 4 hour session as it is!

Thanks all.
