I love it when I speculate on something and then a wizards designer just comes in and has my back.
Quick Moridin, let's pose as a team...
...cause


just got real.
Incidentally that's something I really like as an attitude for design. I've never been that much of a fan of resistances and immunities. For example the new aboleths I made damage enemies when they are hit by an attack with the psychic keyword - as opposed to giving them psychic resistance of some kind.
Edit: If I have a complaint though, it really does feel to me we desperately need a DMG 3 or something where all the new creature design rules are put in one place. We've changed so much in MM3 from what I can see:
1) Maths of damage and accuracy has changed for most monsters
2) Power design has changed conceptually (controllers exerting control effects on a miss, soldiers marking or similar on a miss etc)
3) The previous changes to solos hit points and damage.
4) Minions gaining roles and how they are being used now.
5) The backing away form giving monsters blanket resistances and instead other more interesting mechanics (this is a really great idea - one I've wanted for a while).
Really we need all of this collated into one place as the original DMGs monster creation guidelines are way out of date now.
Quick Moridin, let's pose as a team...
...cause




Incidentally that's something I really like as an attitude for design. I've never been that much of a fan of resistances and immunities. For example the new aboleths I made damage enemies when they are hit by an attack with the psychic keyword - as opposed to giving them psychic resistance of some kind.
Edit: If I have a complaint though, it really does feel to me we desperately need a DMG 3 or something where all the new creature design rules are put in one place. We've changed so much in MM3 from what I can see:
1) Maths of damage and accuracy has changed for most monsters
2) Power design has changed conceptually (controllers exerting control effects on a miss, soldiers marking or similar on a miss etc)
3) The previous changes to solos hit points and damage.
4) Minions gaining roles and how they are being used now.
5) The backing away form giving monsters blanket resistances and instead other more interesting mechanics (this is a really great idea - one I've wanted for a while).
Really we need all of this collated into one place as the original DMGs monster creation guidelines are way out of date now.
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