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General Monster Manual 3 Thread


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Only reason I have been able to think of as well.

It's probably more the equivalent of reliable to be honest than anything else. Monsters don't really follow PC power conventions, so a recharge power that recharges on a miss is effectively their equivalent of a reliable encounter power. I cannot think of any PC related powers that interact with monsters that have recharge powers at all.
 

Yeah- I think it's just a matter of why add a new* keyword to the mix when you already have something that can serve the same function?

* I know reliable isn't really a NEW keyword but it would be new for monsters.
 

I cannot think of any PC related powers that interact with monsters that have recharge powers at all.

Strictures of Fortune, Bard 5
Effect: The next time the target would recharge a power before the end of the encounter, the power instead does not recharge, and you or an ally within 10 squares of you regains the use of an encounter power.

Denying Mark, Warlord 9
Effect: The target cannot recharge its powers as long as it is marked by this power.

Death's Blade, Swordmage 15
Hit: 2[W] + Intelligence modifier necrotic damage. The target takes ongoing 5 necrotic damage, cannot regain hit points, cannot recharge powers, and cannot spend action points (save ends all).

Shutdown Smite, Warlord 23
Hit: 3[W] + Strength modifier damage, and the target cannot recharge any of its powers or use action points until the end of your next turn.

Orb of Invasive Fortune, Level 20
Power (Daily): Immediate Interrupt. You can use this power when an enemy within 10 squares of you successfully recharges a power. Instead, the recharge fails and you regain the use of an expended encounter power.

And others. DDI Compendium turns up 19 powers or items.
 

Yeah- I think it's just a matter of why add a new* keyword to the mix when you already have something that can serve the same function?

* I know reliable isn't really a NEW keyword but it would be new for monsters.

Except some monsters do have reliable powers, and it IS defined in the "interpretation section" of the MM3 - 16 of them as per the conpendium, with about 1/2 of them from MM2 (and none from MM3, that I could see).
 




So I guess the other 'big news' is the shift away from a tactical 'Tactics Section' to more of a chatty fluffy "here's the monster in action" vignette.

I find myself pretty neutral towards it. I never got much use out of the Tactics section anyway. I might get slightly more use out of the fluff, but it's pretty close to being a draw.



Cheers,
Roger
 

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