PrecociousApprentice
First Post
I have seen a lot of homebrew classes, feats, powers, etc.... Much of it is good, much of it is not. I think something that would be helpful to many homebrewers is to have the math all laid out for them. There are a ton of people who know the math. Many of the optimizers can site all the numbers by heart. It is time that we consolidate all that knowledge so that we can cut a lot of headache out of the homebrew process.
I am not saying that I know all this stuff. I am not even saying that I know how to organize the stuff after I am told it. I just think that it is time to get together and help each other out a little. WotC should have added this info to the DMG, but they didn't. Their little section on homebrewing is lousy.
So here is my contribution, which probably needs some editing and refinement.
All classes need to have access to either heavy armor, or light armor + and ability mod to match it (usually Dex or Int), or be given a flat +2-3 armor bonus when not wearing armor plus an ability mod to match it (Likely Dex or Int). Never allow a class to add two ability mods to armor, as it will get out of hand.
Comments? Additions? Criticisms? Flame wars ?
I am not saying that I know all this stuff. I am not even saying that I know how to organize the stuff after I am told it. I just think that it is time to get together and help each other out a little. WotC should have added this info to the DMG, but they didn't. Their little section on homebrewing is lousy.
So here is my contribution, which probably needs some editing and refinement.
All classes need to have access to either heavy armor, or light armor + and ability mod to match it (usually Dex or Int), or be given a flat +2-3 armor bonus when not wearing armor plus an ability mod to match it (Likely Dex or Int). Never allow a class to add two ability mods to armor, as it will get out of hand.
Comments? Additions? Criticisms? Flame wars ?